Skip to main content
  1. Home
  2. Gaming
  3. Features

Summer Game Fest’s show-stealer isn’t the game you’re expecting

Add as a preferred source on Google
Summer Gaming Marathon Feature Image
This story is part of our Summer Gaming Marathon series.

There was no shortage of exciting games at this year’s Summer Game Fest. Geoff Keighley’s annual live stream featured excellent trailers from games like Final Fantasy VII Rebirth and Sonic Superstars. As part of that event, Keighley also hosted a two-day in-person event where press and content creators got to go hands-on with some of the games featured during the showcase and this year’s Day of the Devs stream. Digital Trends was on hand for the event, and we demoed a wealth of high-profile games, from Alan Wake 2 to Mortal Kombat 1.

The game that’s stuck out most so far, though, perhaps isn’t the one you’re expecting: Cocoon.

COCOON - Day of the Devs: Summer Game Fest Edition 2023

Published by Annapurna Interactive, the mysterious indie is an atmospheric adventure that combines insects and machinery. It’s a little hard to get a sense of what it is from a trailer, but it left an incredibly strong impression on me after 20 minutes of playing time — so much so that I was genuinely bummed when I had to put my controller down. I’m already dying to return to Cocoon‘s unexplainable world and unravel more of its quiet mysteries.

Recommended Videos

A bug’s life

In Cocoon, players take the role of a winged insect lost in a strange world that’s somehow both mechanical and natural. It’s an odd fusion, with robotic, insect-like structures populating its eye-catching 3D world. I wouldn’t fully understand what I was seeing until I talked to some members of the development team, who cited Alien as a huge inspiration, after playing it. That certainly shows, as the world almost reminds me of a more colorful (and less phallic) version of H.R. Giger’s artwork.

An alien structure appears in Cocoon.
Annapurna Interactive

When I picked up a controller to play the demo, I knew absolutely nothing about Cocoon or how it played. I’d seen a reveal trailer for it previously, but that didn’t explain too much about its gameplay. I’d quickly find myself in a totally abstract series of traversal puzzles, where I’d buzz around and interact with different objects and symbols to open up the world piece by piece.

What’s remarkable is that the demo I played didn’t offer any sort of tutorial. There was no HUD or markers showing me where to go, nor did I ever get a button prompt telling me I could interact with an object. And yet, I always knew exactly what to do. When I found a glowing symbol on the ground, I instinctively walked over and held down a button until it filled up with light. Later, I’d carry an orb around through a gauntlet of puzzles whose solutions came to me without a second thought. Something about its visual language feels incredibly natural — almost universal — in a way that brings me back to last year’s Tunic.

Also impressive is how much developer Geometric Interactive is able to pull from what’s essentially a one-button control scheme. I’d only control my dung beetle-like character with the control stick and a single button throughout my playtime, but I’d interact with the world in so many ways that it hardly ever felt simple or boring. For instance, the orb-carrying mechanic I mentioned would take a sudden turn later on when I gained a power-up that would allow me to illuminate hidden bridges while holding it. It was entirely new way of interacting with the world without shaking up a minimalistic control scheme that anyone can understand.

A bug carries an orb in Cocoon.
Annapurna Interactive

That strength would be on full display in a surprising boss fight, which had me dodging around a giant bug’s crystalline attacks, running over a burrowing insect to pop it out of the ground, and throwing it like a bomb. It’s a streamlined encounter in terms of controls, but that doesn’t make it feel any less thrilling than a boss fight in a full-on action game.

It’s hard to fully describe what makes Cocoon so alluring in words. After 20 minutes, I was fully mystified by its intricately designed world and incredibly natural puzzle solving that made it easier to lose myself in the adventure’s surreal atmosphere. Everyone I’ve talked to who played the demo at Summer Game Fest had a similar experience, leading to a lot of conversations where we struggled to put our fingers on what makes Cocoon feel as truly special as it is.

Trust me: You’ll get it when you play it.

Giovanni Colantonio
As a veteran of the industry who first began writing about games professionally as a teenager, Giovanni brings a wealth of…
Anthropic cracks down on video game cloning with new Claude restrictions
Claude can still help develop original games, but copying existing titles is now off the table.
Claude website open on laptop

AI has been making its way into video game development for a while now, but the recent developments have started raising some serious concerns. Popular games are being reverse-engineered with AI assistance, recreated for web browsers, and made playable on platforms they were never released for. Between all that, indie developers have started pulling down their demos over fears of getting copied. Anthropic has now stepped in with new restrictions for Claude Code.

The change was first spotted on X and subsequently confirmed by Anthropic's Addy Osmani. The new instructions prevent Claude from recreating specific existing games, even if they are renamed or presented as original projects. Users can still make original games, work on games within a genre, and use their own designs and assets.

Read more
Ubisoft shares major Assassin’s Creed updates, including disappointing news about remakes
New Game+, a final Black Flag treat, and a 20th birthday on the horizon.
Assassin's Creed, Gaming, Remake

If you have been looking for an excuse to jump back into Assassin’s Creed, Ubisoft just gave you a couple of good ones. Its Fall 2026 update is packed with news, from fresh content to a big birthday celebration next year.

What’s new in Assassin’s Creed Valhalla?

Read more
Phantom Blade Zero hands-on: An extraordinary game with unbelievable combat that I can’t get enough of
Every fight feels like a beautifully choreographed martial arts movie, except I'm the one controlling every move.
Phantom Blade Zero poster

We have had a considerable number of high-profile game releases this year, but none so far have had as much hype behind them as Phantom Blade Zero. The source of all that hype was a 2023 trailer highlighting its fluid kung-fu-derived sword combat. Considering that, at the time of writing this piece, there are over 700,000 concurrent players on Steam alone, on a weekday no less, I think it's safe to say that the hype has converted into gamers actually showing up for the game. I have sunk around 10 hours into this game today, and so far, it has been nothing short of an absolute masterclass in action combat.

A world that pulls you in from the start

Read more