Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Lawsuit against Sony over the great PlayStation Network hack of 2011 dismissed

Add as a preferred source on Google
Image used with permission by copyright holder

It was only 18 months ago that Sony’s PlayStation Network was hacked, forcing the company to take down its online gaming network and digital retail services for a significant chunk of the spring in 2011. 69 million PSN users’ account information, including credit card numbers, was stolen in the hack. Sony first admitted to the intrusion on Apr. 20, 2011. On Apr. 27, the first federal class action lawsuit was filed against the company. While Sony has apologized repeatedly for the hack, offering users identity theft protection to affected users as well as free downloadable games as compensation, its been up in the air whether the company would have to offer monetary compensation. According to US District Judge Anthony Battaglia, Sony is in the clear.

The class action lawsuit claimed that Sony of negligence, not equipping the PlayStation network with the appropriate security to prevent the hack that brought the network down for so long. It also claimed that Sony violated a number of California consumer protections, the state where the lawsuit was filed.

Recommended Videos

Judge Battaglia dismissed the lawsuit on Friday after Sony moved to have it thrown out. Battaglia said that Sony didn’t violate any consumer protections because “none of the named plaintiffs subscribed to premium PSN services, and thus received the PSN services free of cost.” Had any PlayStation Plus subscribers joined the suit, maybe Battaglia wouldn’t have acquiesced to Sony’s demands. Than again, he also found that the Sony Privacy Policy signed by all PSN users included at the time “clear admonitory language that Sony’s security was not ‘perfect’” and as a result “no reasonable consumer could have been deceived.”

Sony’s not wholly in the clear just yet, though, since the class does have the option to amend its claims, specifically in regards to Sony violating consumer protection laws.

Back when the lawsuit was originally filed, Rothken Law Firm co-counsel J.R. Parker wrote, “Sony’s breach of its customers’ trust is staggering. Sony promised its customers that their information would be kept private. One would think that a large multinational corporation like Sony has strong protective measures in place to prevent the unauthorized disclosure of personal information, including credit card information. Apparently Sony doesn’t.”

Sony did pay in spades for the hack. Estimates at the time predicted that the hack would cost Sony $171 million in lost revenue, a significant blow following losses from the March 2011 tsunami in Japan as well as declining television sales. That figure no doubt grew as Sony began spending heavily on marketing to rehabilitate its image with consumers.

Anthony John Agnello
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more