Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Square-Enix reports $61 million loss as Sleeping Dogs and Hitman: Absolution sales sag

Add as a preferred source on Google

Hitman: AbsolutionSquare-Enix reported earnings for the nine-month period between April and the end of December 2012 on Tuesday morning, and the company is not in as fine health as it would like to be. The Final Fantasy and Dragon Quest company is making an “acceptable profit” on many of its PC, mobile, and social games, but its slumping console game business spurred a nearly 6 billion yen loss for the period, approximately $61 million.

“During the nine-month period ended Dec. 31, 2012, the company has not recovered the operating loss posted in the six-month period ended Sept. 30, 2012,” reads a statement from the company, “[This is] primarily due to the increasingly difficult condition of the worldwide console game market, under which the group is struggling to achieve a fair expected return on its investment.”

Recommended Videos

With Tomb Raider due out in March, Square-Enix still has high expectations for the full fiscal year. Though it would represent a 42 percent drop from totals seen in fiscal 2012, Square said it expects to record a net profit of 3.5 billion yen, around $37.5 million.

Square-Enix has been hit by hard times over the past few years. In fiscal 2011, the company reported a $150 million loss because of the disastrous 2010 release of Final Fantasy XIV on PC, a game that failed so spectacularly that the company was forced to apologize to customers and rebuild it from the ground up. In fiscal 2012, however, the company recorded a nearly $65 million profit thanks in large part to console games. The August 2011 release of Deus Ex: Human Revolution and the January 2012 release of Final Fantasy XIII-2 “favourably grew sales of packaged software.”

Square-Enix’s console business floundered over the past twelve months, though. With the majority of its Japanese console development resources reallocated to finishing Final Fantasy XIV: A Realm Reborn, and Tomb Raider delayed into 2013, Square’s only major releases were Sleeping Dogs and Hitman: Absolution. Both were critically well received, but neither had the mainstream appeal to offset Square Enix’s earlier losses. Absolution’s global sales after the past few months are just under 3 million copies while Sleeping Dogs has sold fewer than 1.5 million copies.

A significant problem for Square-Enix is the gridlock within its Japanese development teams. President Yoichi Wada said it best in 2009: “It takes too long for us to produce a game.” The company’s value in the last decade was born of its Japanese franchises with Western appeal, including Kingdom Hearts and Final Fantasy. Rather than develop new console entries in these series, Square poured its resources into developing proprietary engine technology and the aforementioned failed MMO. Development on titles like Final Fantasy Versus XIII has dragged on for seven years. Square-Enix’s console business is struggling because it doesn’t release products fast enough, or with enough publicity, to make up for the heavy investment that comes with years of development.

Anthony John Agnello
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more