Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Take-Two Interactive breaks free of its Rockstar addiction as Borderlands 2 becomes its bestselling game

Add as a preferred source on Google
borderlands-2-dlc
Image used with permission by copyright holder

Take-Two Interactive shareholders are a brave lot. The parent company of video game developers 2K Games, 2K Sports, and Rockstar Games has struggled to build an increasingly profitable business without the aid of the latter studios’ signature Grand Theft Auto series. In 2010, then CEO Ben Feder claimed that the success of Red Dead Redemption showed that Take-Two had finally found a Grand Theft Auto free path to profitability, but even then it was relying on the slow output of Rockstar Games. Take-Two finally has a second studio to provide the company with a tent pole series. Gearbox Software is the studio and Borderlands 2 is the jewel in Take-Two’s crown.

“Borderlands 2 continues to expand its audience and remains on pace to become the highest selling title in 2K’s history,” said current CEO Strauss Zelnick during Take-Two’s October through December earnings report on Tuesday, “It has also been the largest contributor to our digitally delivered revenue this year, driven both by strong sales of full-game downloads and high attach rates for the titles out on content, especially the Borderlands 2 season pass.”

Recommended Videos

Net income for the holiday quarter totaled nearly $79 million, compared to just $29 million the previous year. That’s on top of revenue of around $416 million, a big year-on-year boost over the more than $236 million from 2011. As Zelnick intimated, a huge part of that growth came from Borderlands 2’s digital content success. Digital revenue grew 244-percent and was responsible for 23-percent of Take-Two’s revenue. That doesn’t mean that all games will be delivered in the profitable episodic chunks that Borderlands 2 has after its initial release.

“Does that mean that these games will transition into a situation where you are constantly putting out new episodes and that bridges you from release to release?” said Zelnick, “We don’t see the business shaping up that way, but it does mean that the life cycle is extended greatly and we’ll continue to experiment with what this means creatively for consumers.”

Relying too heavily on Rockstar Games releases has damaged Take-Two in the past. Strauss Zelnick pointed to the delayed release of Grand Theft Auto V as the cause of his company’s nearly $108 million loss for fiscal 2012, but the disappointing sales of L.A. Noire at the beginning of that fiscal year contributed as well.

Gearbox Software remains an independent studio, but the importance of the Borderlands 2 series to Take-Two’s future could certainly make it an acquisition target in the future.

Anthony John Agnello
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more
Nintendo Switch 2 jailbreak breakthrough shows what AI can do, but it’s not a one-click hack
The software-only exploit works on the latest firmware, but it's tethered and still has significant limitations.
Nintendo Switch 2

The Nintendo Switch 2 has reportedly been jailbroken, and AI helped crack the code. Developer Sammy Hajhamid, aka pepsipu, used OpenAI's Codex to help exploit the console, even modding Mario Kart World with the likes of Peter Griffin and Hatsune Miku. But before anyone celebrates an unlocked Nintendo playground, there's a catch: the exploit is tethered, not a full-blown custom firmware jailbreak.

AI helped crack the Switch 2, but it wasn't a one-click job

Read more