Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

GDC bound developers choosing mobile over consoles, and Nintendo takes the brunt of it

Add as a preferred source on Google
nintendo wii u update
Image used with permission by copyright holder

The Nintendo Wii U is selling so badly that the buzz at DICE was that no one was talking about new projects for the machine, only cancelled ones. The Xbox 360 is still the best-selling console in the US month in and month out, but sales are down 28-percent year-on-year. Sony’s PS Vita is drowning, dragged below the waves of consumer attention because of ridiculously high prices. The video game console industry may still bring in the lion’s share of overall video game revenue, but the outlook is not great. Nothing demonstrates this quite like new data coming from the organizers of the 2013 Game Developers Conference.

After conducting a survey of developers attending this year’s conference, the UBM Tech Game Network found that while the money has historically been in console games, the majority of industry professionals are abandoning living room devices for smartphones and tablets. An impressive 55 percent of attendees are currently working on their next game on those mobile devices, up from 38 percent who say their most recent finished game was a smartphone/tablet game.

Recommended Videos

PC and Mac developers are doing the same. Nearly 49 percent of developers are working on those platforms for their next game, up from nearly 35 percent who say their last game was for PC/Mac.

For consoles, things are ugly indeed. The Xbox 360 and PlayStation 3 are winding down dramatically. Just over 12-percent of respondents said their next game will be on PS3, and just over 13-percent said their next game will be on Xbox 360. Even though Sony’s already announced the PlayStation 4 and Microsoft is expected to announce the Xbox 720 sometime in the next few months, only 11-percent of respondents said their next game is coming to those machines.

Interest in Nintendo’s consoles, both Wii U and Nintendo 3DS, is shockingly low. Only 5-percent of respondents plan to release their next game on Wii U, and under 3-percent are planning their next game for Nintendo 3DS.

This is a transitional period for the game console industry, and a crucial one at that. In the middle of last decade, the Nintendo DS and PlayStation 2 were still ascendant, making both the portable and home console markets seem invulnerable. While Xbox 360, PS3, the PSP, and especially Wii were all successful in their own rights, none came close to replicating the success of those others. It simply may not be possible for the console market to reclaim its prominence in the age of the smartphone.

Anthony John Agnello
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more