Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Blizzard: We Are Legion

Add as a preferred source on Google

Blizzard Entertainment has passed a milestone: its massively multi-player online role-playing game (MMORPG) World of Warcraft has more than 1 million paying customers in North America, cementing its status as the largest MMORPG in the world. Blizzard says this brings the total "population" of paying subscribers to its online games to more than 4 million. Since its launch in November 2004, World of Warcraft has been the top-selling MMORPG in North America. The company has been regularly augmenting the game with new content updates, and World off Warcraft has subsequently gone online in Australia, New Zealand, Europe, Singapore, and South Korea, currently the world’s most-wired nation.

But lest a million North American players seem like a large number, it may pale in comparison to the game’s audience in Asia: Blizzard launched World of Warcraft in China in June 2005 and had more than 1.5 million subscribers during its first month. The game is scheduled to launch in Taiwan later in 2005.

Geoff Duncan
Former Contributor
Geoff Duncan writes, programs, edits, plays music, and delights in making software misbehave. He's probably the only member…
You can now play Zelda and Mario Kart on your iPhone, iPad, and Mac, no emulator needed
An open-source project brings Switch games like Zelda, Mario, and Metroid to Apple devices without an emulator, but getting everything running takes some work.
Nintendo Switch 2 Running Mario Kart

Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.

Why does this run so well on Apple devices?

Read more
Modern Warfare 4 brings Call of Duty back to its glory days. I hope the streak lives.
Infinity Ward’s latest campaign goes back to Call of Duty’s roots and recaptures what made me a fan more than a decade ago.
Call of Duty MW4 menu screen

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Read more
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more