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Study: Video Games Are an $18 Bln Industry?

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A new study commissioned by the Educational Software Association and developed by Robert Crandall and J. Gregory Sidak (PDF) suggests that the video game industry may have a much larger impact on the U.S. economy than previously thought: according to the researchers, video games may have contributed some $18 billion to the U.S. economy in 2004.

The study argues that accounting for game sales (some $10.3 billion in 2004) isn’t enough when measuring the overall impact of the industry: one must also consider salaries paid to game developers, corporate employees, and retail workers; the stimulative effect of video game technologies (such as improved graphics controllers) on other industries; and technological transfers from video games to other areas of the economy, such as medicine, corporate and military training, and education.

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Overall, the study recommends policymakers be aware of the video game industry’s wider importance, rather than merely react in a knee-jerk fashion to moral objections that the industry is harmful to children and youth, both because of the dubious moral content of many games, but also for encouraging a sedentary lifestyle. An interesting take, considering Cradall is a Senior Fellow of Economic Studies at the Brookings Institution, and Sidak is a Visiting Professor of Law at the Georgetown University Law Center, both staunchly conservative organizations.

Geoff Duncan
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Geoff Duncan writes, programs, edits, plays music, and delights in making software misbehave. He's probably the only member…
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