Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

DayZ alpha surpasses 400,000 sales in week one

Add as a preferred source on Google

The alpha version of DayZ – the standalone game, not to be confused with the ArmA 2 mod that it was conceived as – launched via Steam on December 16, 2013, and within one week had scaled past 400,000 sales. At its peak during week one, the persistent online open world zombie game had more than 40,000 concurrent users playing. These and other details come from the latest post on the game’s official development blog (via Joystiq).

Three update patches rolled out for the $30 Early Access game during its first week on Steam’s virtual shelves, and another one followed on New Year’s Eve. None of them changed any of the game’s fundamental systems; they focused instead on minor interface and balance tweaks. The latest added a feature that allows for first-person only servers (DayZ supports play from a third-person perspective). More sweeping changes will come – it’s the nature of any Steam Early Access game – and a week one forum update from project lead Dean “Rocket” Hall (also the original mod’s creator) offers a sense of what’s coming, and when.

Recommended Videos

Some changes, such as injecting a larger number of zombies in the open world of Chernarus and enhancing the level of control that admins have over server management, are described as an ongoing process. Updates planned for early 2014 include server improvements that should boost performance for those with multi-core CPUs, respawning zombies/loot, and an assortment of systems geared toward more survival-oriented play. This includes the addition of wild animals and hunting for food, as well as tools for cooking and resource-gathering. Looking further ahead, Hall expects to bolster DayZ‘s security measures by late 2014.

The standalone version of DayZ was originally targeted to launch in late-2012, but Hall and his team at Bohemia Interactive chose to go with an extended delay so they could deliver something that amounted to more than just a polished version of the Arma 2 mod. The past year was spent fine-tuning a heavily modified game engine that is in the process of being specifically tailored to the DayZ experience. You’ll note in any official update on the game’s present day performance that the team is careful to emphasize the alpha state it’s in. DayZ is going to continue to show more and more polish over time. There’s no timetable for when a feature-complete version will be “released” – or when the hypothetical console ports may arrive – but the devs are surely getting all the feedback they need from the community of 400,000+ users.

Adam Rosenberg
Former Gaming/Movies Editor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more