Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Digital Trends may earn a commission when you buy through links on our site. Why trust us?

E3 Hands On: Assault or be assaulted in Tom Clancy’s Rainbow Six: Siege

Add as a preferred source on Google

After many years out of the public eye, Rainbow Six is back. It’s not exactly how we remember it though. Gone is any attempt at telling a scripted story (at least in terms of what we’ve seen so far). After scrapping the project known as Rainbow Six: Patriots and moving lead development duties on the next chapter in the franchise to Montreal, publisher Ubisoft went in with a singular vision: multiplayer first.

Enter Rainbow Six: Siege.

Recommended Videos

Story/Concept

Breaching and entering. There’s no story in Rainbow Six: Siege in the traditional sense. It’s a multiplayer-focused game built around 5v5 showdowns between the Rainbow team — a highly trained counter-terrorism unit that specializes in hitting the enemy hard, without warning — and the criminals they pursue.

For the E3 reveal, Ubi Montreal showed off just one of the game’s multiplayer modes: Extraction. It’s broken into two basic phases: one for planning and one for attacking/defending. The goal in Extraction for the Rainbows is to get in, secure a hostage, and get out. It’s up to the criminals to do whatever they can to prevent that from happening.

Gameplay

Hostage secured. During the 30-second planning phase, each Rainbow gets a small, ground-based recon drone to explore the map with. The ultimate goal in Extraction is to locate the hostage (at which point she’s permanently marked in the HUD), but the drones also give Rainbow players an opportunity to see what the opposition is up to.

The criminals use the planning phase to fortify their position, by barricading walls and windows (to guard against breaching charges), placing traps and movable shields, and positioning the hostage in the most centrally protected position possible. The map we played on was small enough that the 30-second timer was more than sufficient to get ready, while still keeping the pressure on and the tension level high.

Tom Clancys Rainbow Six Siege
Image used with permission by copyright holder

The attack/defend phase that follows gives the Rainbow team two minutes to get in and either extract the hostage or take out the five criminals. For both teams, protecting that hostage (she takes damage like anyone else) is of paramount importance. If the Rainbow team is in the process of escorting the hostage as the timer reaches zero, the match goes into overtime mode, ending either when the extraction is completed or when the Rainbow escorting the hostage is taken out.

Suit up. Each of the two teams has three different classes to choose from. On the Rainbow side, there’s the combat-minded Assaulter, the recon and tactics-oriented Breacher, and the armored, shield-toting Pointman. The criminals get to choose between Protector, Trapper, and Sentry, all of which are rough equivalents to the Rainbows in a way that counters the other side.

The Rainbows bring along an assortment of breaching tools for breaking through walls and floors, scaling multi-story structures, and maintaining a mobile approach to defense. The criminals are equipped more for turtling, with traps like remote-detonated explosives and barbed wire complementing barricades walls/windows and deployable shields.

Tom Clancys Rainbow Six Siege
Image used with permission by copyright holder

Both squads have the ability to switch to an assortment of camera views at any time, to keep track of what’s happening. The criminals have an array of cameras set up while the Rainbows need to rely on careful recon drone positioning before the end of the planning phase. Anyone can switch to a camera view at anytime, and downed players can continue to feed intel to their teammates by monitoring the cameras.

Presentation

Breakthrough. The lone Boston Suburbs map featured in Ubisoft Montreal’s E3 demo amounts to a two-story suburban home with a basement. It’s small compared to most multiplayer game spaces, but it’s just the right size for the relatively short game clock. The tight confines serve the gameplay well, as Siege is built around close-quarters engagements.

The standout feature of the Boston Suburbs map is the level of destruction that’s possible. Nearly every floor and non-barricaded wall can be breached by explosives, but weapons fire punches smaller holes through most surfaces just as easily. There’s a layer of strategy here for both sides in creating holes that offer a view of adjacent rooms. Entire firefights can unfold with a wall — most of it, at least — separating the two groups.

Tom Clancys Rainbow Six Siege
Image used with permission by copyright holder

The graphics overall are an absolute standout, particularly in the way environments fall to pieces as the two sides engage in firefights. Breaching charges spray convincing clouds of smoke and debris in all directions, and sharp lighting effects help to reinforce the sense of realism. While the E3 demo is obviously polished up to a level that’s suitable for non-devs to sit down in front of it, this is still an impressive showing from a game that’s still in its pre-alpha phase.

Takeaway

Rainbow Six: Siege seems to reimagine the series in a smart way, building on the ideas that have always made it unique among shooters while taking advantage of present-day tech to deliver a multiplayer-only experience that feels dense enough to eliminate the need for a more traditional story mode. The game needs more, of course, but Ubisoft Montreal has plenty of time to share additional details on maps and modes before the game comes to PC, PlayStation 4, and Xbox One in 2015.

 
Adam Rosenberg
Former Gaming/Movies Editor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Claude helped bring a PS2 emulator to the browser, and it can run GTA San Andreas
TabStationToo adapts PCSX2 for browser play, with the developers reporting near-full-speed performance in some games
TabStationToo on laptop

Two friends have used Claude to help bring the open-source PS2 emulator PCSX2 to a browser. Their project, TabStationToo, has been tested with games including GTA San Andreas and Final Fantasy XII.

The developers say Claude did most of the programming while they directed the work and tested the results. It’s still experimental, but games run locally without installing a desktop emulator.

Read more
Phantom Blade Zero joins GeForce NOW, and your old PC can join the party
No gaming PC? Nvidia has a way to play Phantom Blade Zero anyway
Phantom Blade Zero Featured Image

Phantom Blade Zero is finally here, bringing its slick martial arts combat and striking kungfupunk world to PC. If you're worried that your PC can't run it, Nvidia has a cloud solution. The game is joining GeForce NOW at launch, allowing players to experience S-GAME's ambitious action RPG without investing in expensive new hardware.

The announcement is part of Nvidia's latest GFN Thursday update, which brings nine games to its cloud gaming service this week, alongside modding support for two popular RPGs and new subscription options for players in India.

Read more
Sony’s new PS5 Prism Collection gives a beautiful retro makeover to your console and controller
The new collection lets you peek inside your PS5 and DualSense controller with a glossy transparent design.
sony-prism-collection-ps5

Remember when transparent gadgets were the coolest things you could own? Sony is bringing that late '90s aesthetic back with its new PS5 Prism Collection. The gorgeous lineup gives your DualSense controller and PS5 console a glossy, see-through makeover in three eye-catching colors.

https://twitter.com/PlayStation/status/2115459064981512662?s=19

Read more