Skip to main content
  1. Home
  2. Gaming
  3. News

Valve’s Steam Controller just got a lot more useful outside Steam

The Steam Controller’s biggest problem may already be getting fixed

Add as a preferred source on Google
Two Steam Controllers in use with the Steam Deck
New Steam Controller Valve

Valve’s new Steam Controller has had a pretty good start. Early reactions have been positive, and the $99 controller sold out quickly after launch.

That demand also brought scalpers, who started listing the controller at inflated prices. Valve has since introduced a reservation queue to give real buyers a better shot at future stock. Still, one complaint kept coming up. For many players, the Steam Controller was simply too locked into Steam.

What was holding the Steam Controller back?

For players who mostly game through Steam, the setup works well. Steam Input handles the controller’s extra features and gives users plenty of control over how it behaves. Still, many players do not keep all their games inside Steam. For those users, the controller was harder to recommend because it did not work as smoothly across other launchers and non-Steam games.

That is now starting to change. As spotted by Phoronix, support for the new Steam Controller has been added to SDL (Simple DirectMedia Layer), the widely used cross-platform library that many games and apps rely on for controller input. It has also received a follow-up mapping update, which should help the controller behave more like a standard third-party gamepad in SDL-supported games.

How well does it work outside Steam now?

Early testing sounds promising, although it is not perfect yet. Testers in the SDL pull request said that the controller works with or without Steam running, and that touchpads, capacitive stick touch, grip sense, back buttons, gyro, accelerometer, and the QAM button are functional in some form.

Recommended Videos

That said, there are still minor touchpad issues, and running Steam in the background can cause double-input problems in some cases.

For now, it appears that the Steam Controller will have to rely on SDL to play third-party games. Valve developer Pierre-Loup has already clarified that adding standard Windows XInput support would essentially make it behave like an Xbox controller, which could limit its unique inputs, require a separate mode-switching setup, and add extra cost for users.

Sudhanshu Kumar Mangalam
I’ve got about 4 years of experience, mostly covering gaming, PC hardware, and smartphones. In my free time, I like…
PS Plus adds Modern Warfare III in July, plus two games worth your time
The unremarkable Call of Duty campaign comes bundled with remastered multiplayer maps, joined by For the King II and CrossCode.
PlayStation Plus July 2026 games featured

PlayStation Plus subscribers are getting a new lineup to dig into starting July 7, and this one leads with the biggest name Sony has put in the Monthly Games slot in a while. Call of Duty: Modern Warfare III headlines this month's lineup, joined by the co-op fantasy RPG For the King II and the retro-style action RPG CrossCode. All three games will be available on PS5 and PS4 and remain available through August 3.

A blockbuster with a rocky reputation

Read more
Cinder City wants 64GB of RAM, and the rest of its PC specs make it even weirder
Remember when 16GB RAM was enough?
Cinder City Gameplay screenshot

For years, PC gamers have joked that game developers treat hardware requirements like a shopping list. Cinder City might have just taken that joke a little too seriously. The game's newly listed recommended PC specs ask for a whopping 64GB of RAM. That's a figure that's raising eyebrows because almost everything else on the list looks surprisingly… normal.

64GB RAM paired with an RTX 4060?

Read more
Xbox might let you digitize your game discs, and the timing makes perfect sense
Sony gave disc owners no lifeline. Microsoft's Disc2Digital would be exactly that.
Book, Publication, Comics

Earlier today, Sony announced it will stop making physical game discs for new PlayStation titles starting in January 2028. It looks like Microsoft is heading in the same direction, but with a consumer-friendly approach: Xbox owners may not have to leave their disc collections behind.

According to The Verge's Tom Warren, Microsoft has been quietly working on a disc-to-digital feature for Xbox. It's called Disc2Digital internally, and lets players convert their physical games into permanent digital licenses.

Read more