Skip to main content
  1. Home
  2. Gaming
  3. Business
  4. News

Nintendo reports its first profitable year since 2011

Add as a preferred source on Google

Despite its valuable brand, Nintendo has had a rough few years. The Wii U hasn’t sold nearly as well as its predecessor, and while the Nintendo 3DS and now New Nintendo 3DS are good sellers, that hasn’t been enough to keep the company from reporting annual losses. Until now, that is.

For the first time since 2011, Nintendo has announced a  profit. Specifically, it saw a ¥41 billion ($350 million) profit for the last fiscal year ending March 31. This stands in stark contrast to last year, which saw losses of ¥23 billion ($193 million).

Recommended Videos

Worldwide sales of the Nintendo 3DS family reached 8.7 million units in the last year. The New Nintendo 3DS and New Nintendo 3DS XL “got off to a good start and continued to sell well,” according to Nintendo’s latest financial report (PDF link). Despite good sales, sales of older models in the 3DS family “did not grow as anticipated.”

Looking at game sales, Pokémon Omega Ruby / Pokémon Alpha Sapphire sold 9.94 million units, while Super Smash Bros. for Nintendo 3DS sold 6.75 million units. Tomodachi Life, Mario Kart 7, and The Legend of Zelda: Majora’s Mask 3D each sold more than 2 million units.

The Wii U didn’t sell nearly as well as the 3DS at 3.38 million units, though games for the system sold well. Mario Kart 8 and Super Smash Bros. for Wii U sold 5.11 and 3.65 million units respectively. Combined sales of Wii U software totaled 24.40 million units.

Wii U sales are still lagging well behind the original Wii. As of March 31, it had only sold just over 9.5 million units worldwide, while the Wii has sold over 100 million (PDF link).

Looking toward the next fiscal year, Nintendo expects to make a profit of ¥35 billion ($293 million). The company is expecting its deal with DeNA to sell smartphone games to be a nice new source of revenue, and expects new Amiibo cards and yarn-knitted Amiibo figures to increase Amiibo sales.

Nintendo also has other plans for diversification in the works. Today it announced that it will bring Nintendo-themed rides and attractions to Universal theme parks.

Kris Wouk
Former Contributor
Kris Wouk is a tech writer, gadget reviewer, blogger, and whatever it's called when someone makes videos for the web. In his…
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more
Nintendo Switch 2 jailbreak breakthrough shows what AI can do, but it’s not a one-click hack
The software-only exploit works on the latest firmware, but it's tethered and still has significant limitations.
Nintendo Switch 2

The Nintendo Switch 2 has reportedly been jailbroken, and AI helped crack the code. Developer Sammy Hajhamid, aka pepsipu, used OpenAI's Codex to help exploit the console, even modding Mario Kart World with the likes of Peter Griffin and Hatsune Miku. But before anyone celebrates an unlocked Nintendo playground, there's a catch: the exploit is tethered, not a full-blown custom firmware jailbreak.

AI helped crack the Switch 2, but it wasn't a one-click job

Read more
Xbox Cloud Gaming gets a standalone pay-as-you-go option
The service starts at $3.99 for 10 hours, and unused playtime won’t expire until you use it up.
Xbox Cloud Gaming

Microsoft may already be putting pieces of its rumored Game Pass overhaul into place. A recent report claimed that Xbox CEO Asha Sharma is planning a major rethink of the subscription service that could let players pay separately for features such as cloud gaming, multiplayer, and console-only games. Xbox has now started testing a pay-as-you-go version of Cloud Gaming that does not require a Game Pass subscription.

Xbox Cloud Gaming now has an hourly price

Read more