Skip to main content

Activision buys ‘Candy Crush’ maker for $5.9bn in bid to reach mobile audience

Activision Blizzard has announced its intention to acquire Candy Crush Saga creator King Digital Entertainment in a deal valued at a hefty $5.9 billion.

For Activision, the purchase represents a major step toward the world of mobile gaming, adding to its already strong presence on console and PC platforms thanks to the huge popularity of its Call of Duty and World of Warcraft franchises, among others.

Recommended Videos

King was targeted by the company for its vast network of gamers across mobile, social, and Web platforms, with its most recent data claiming 474 million monthly active users globally.

Please enable Javascript to view this content

One-hit wonder?

The deal comes despite King’s difficulty in creating a follow-up game as successful as Candy Crush, which it released across several platforms in 2012. The game remains one of the top grossing apps on both iOS and Android devices, but its struggle to replicate Crush‘s success has taken its toll on the company’s profits.

Having carefully considered all the stats, Activision nevertheless sees huge potential in King’s massive global community of mobile gamers.

Commenting on the deal, Activision Blizzard CEO Bobby Kotick said, “Mobile gaming is the largest and fastest-growing opportunity for interactive entertainment and we will have one of the world’s most successful mobile game companies and its talented teams providing great content to new customers, in new geographies throughout the world.”

King CEO Riccardo Zacconi said he was “excited” about the deal and that together the two companies “will have an amazing footprint, innovative technology, and leadership across platforms….to delight one of the largest networks of players in the world.”

King, which was founded in Sweden in 2003 before relocating to Dublin, currently has more than 1,600 employees at game studios and offices in around 12 countries.

The deal is expected to close by spring 2016, with Zacconi continuing to lead the company.

Trevor Mogg
Contributing Editor
Not so many moons ago, Trevor moved from one tea-loving island nation that drives on the left (Britain) to another (Japan)…
5 The First Berserker: Khazan starter tips to help you survive
First Berserker fights a bear

As with most Soulslike titles, The First Berserker: Khazan offers a tough and lengthy campaign that will push your skills to the limit. Whether you're facing tense exploration through dangerous environments or facing off against massive bosses with equally massive health bars, you have a lot to deal with here.

As the opening hours of The First Berserker: Khazan unfold, you'll learn a lot about how the game functions via in-game tutorials and a handy encyclopedia. But we've compiled a few additional tips to get you started with the game so you can be as prepared as possible for what's ahead. Let's take a look at our tips for The First Berserker: Khazan.
Take your time and grind when needed

Read more
Where to find Pre-Order and Deluxe Edition gear in The First Berserker: Khazan
The First Berserker: Khazan

Whether you pre-ordered The First Berserker: Khazan or bought the Digital Deluxe Edition, doing so entitles you to a set of in-game gear to use in this challenging Soulslike title. Those who pre-ordered can obtain the Fallen Star armor set, while Deluxe Edition purchasers can score the Hero's Weapon and Armor set. Those who both pre-ordered and purchased the Deluxe Edition can earn both of these sets. But if you've started up the game and want to know when you can actually claim these bonuses, we've got the answer for you.

Read more
Dune: Awakening is getting some surprising haptic support
Players running from a massive sandworm in Dune: Awakening.

Just before the weekend, the Dune: Awakening system specs dropped for all to see — and included in them was the surprising news that the game would support Razer Sensa HD haptics. This means the game will work with both the Razer Freyja chair cushion and the Razer Kraken V4 Pro headset to immerse players deeper into the game world.

While it's not entirely clear how the haptics will be implemented, we can hope it means more realistic ornithopter rides. The good news is the system requirements are relatively light, and even the minimum storage requirements are on the lower end (60GB minimum, 75GB recommended). You will likely be able to run the game without forking over a years' worth of Solari.

Read more