Skip to main content

Battlefield: Hardline delayed until ‘early 2015’

Battlefield Hardline
Image used with permission by copyright holder
Visceral Games’ crime revenge story is going to have to wait just a little bit longer, as a new update on the Battlefield Blog confirms that Battlefield: Hardline won’t be making it out until “early 2015.” The word comes straight from DICE VP Karl Magnus Troedsson, who cites a desire to ensure that the game launch goes smoothly. As veterans of Battlefield 3 and Battlefield 4 will no doubt attest, this is good news.

Troedsson explains that feedback from Hardline‘s recently concluded beta test is the culprit here. In his own words, “This feedback also spurred us to start thinking about other possibilities and ways we could push Hardline innovation further and make the game even better. The more we thought about these ideas, the more we knew we had to get them into the game you will all be playing.”

He goes on to say that integrating all of the feedback meant more development time. In pushing Hardline beyond the holiday season, the team at Visceral gets the added time that it needs. That, in turn, hopefully means we won’t see a repeat of Battlefield 4‘s disastrous launch. Hardline takes the series in a new direction, focusing on cops vs. robbers, and a flavor of urban warfare that’s typically reserved for crime dramas and heist flicks, but it’s still built on the same basic server/online play framework that powers other recent entries in the series. Troedsson says it himself: ensuring that the netcode stability is rock-solid is one of several priorities.

Here’s what the DICE VP lays out as the key points the Visceral team will continue to focus its efforts on as Hardline‘s development time extends:

1. Multiplayer Innovation: Coming out of our E3 beta, internal focus tests, and work with our community, we have received a lot of great Multiplayer thinking. We’re going to be adding some new feature ideas direct from the community that will evolve the cops and criminals fantasy into a truly unique Battlefield Multiplayer experience.

2. Single Player Story Depth: In order to ensure our Single Player experience delivers on player expectations, we’re spending more time polishing our core features, as well as adding a few new ones that will support a deeper “crime revenge” story experience.

3. Stability: This has been a focus for our team since day one and we’re going to be using the extra time to continue to optimize the game for a stable launch. We have learned a lot from Battlefield 4, are continuing to learn from our Community Test Environment and will learn more from another Hardline beta. More time allows us to surface issues that the team can attempt to fix prior to launch.

We recently chatted with Visceral general manager Steve Papoutsis about some of the plans for Hardline. In addition to some extensive discussion of the multiplayer quirks that set this game apart from previous entries in the series, he also offered a few insights into the story mode. The crime revenge story embraces a TV-style format, with each “level” designed with the pace of a one-hour TV episode in mind. Papoutsis further confirmed that the game’s story features a fully voiced protagonist, a first for the series and a valuable step toward establishing a stronger narrative thread for games of this sort.

Read the full interview right here.

Editors' Recommendations

Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Single-player Battlefield content is coming from a new EA studio
Battlefield 2042 Season 2

Electronic Arts announced a new studio dedicated to developing single-player narrative campaigns for the Battlefield franchise. Located in Kirkland, Washington, the studio is called Ridgeline Games and is led by game director and Halo-co-creator Marcus Lehto.

"It is a great honor to have the opportunity to collaborate with DICE and Ripple Effect and lead the charge on expanding the narrative, storytelling, and character development opportunities in the Battlefield series," says Lehto in a statement.

Read more
Battlefield 2042 Season 1 is an improvement, but a late one
A specialist holds Battlefield 2042's new crossbow weapon.

Battlefield 2042's launch didn't go quite as planned for EA. While it was poised to be the publisher's next live service hit, it floundered at launch due to an overwhelming number of bugs, a controversial ability-driven specialist system, maps that felt way too big, and more. While Digital Trends' reviewer loved the base game, many players didn't, so EA spent months fixing it. As a result, Season 1: Zero Hour was pushed back all the way to June 9, over six months after the game's launch. Ahead of its release, I got the opportunity to try out some of Season 1's new content a see if Battlefield 2042 has really changed for the better. 
This primarily consisted of going hands-on with the new Specialist Ewelina Lis on the new map Exposure. Is Battlefield 2042 in a better state now than it was at launch? Yes. Will it make enough compelling additions and changes to bring you back if you're not a hardcore Battlefield fan? Not really. 
Battlefield 2042 | Season 1: Zero Hour Gameplay Trailer Premiere
What's new?
The main additions coming to Battlefield 2042 at the start of Season 1 are a new rocket launcher-wielding specialist named Ewelina Lis, a new map set in the Canadian Rockies called Exposure, new weapons including a crossbow and marksman rifle, and a battle pass containing lots of free and paid unlockables. It's definitely the meatiest batch of content Battlefield 2042 has received since launch, but it doesn't revamp or fix every core problem with the game. 

Starting with the battle pass, don't expect any wild crossover or crazy outfits, just a lot of new realistic looks for your specialists, vehicles, and weapons. It is challenge-based, which Halo has shown the downsides of, but thankfully 30 tiers of it are free and the only things unlocked by paying up are cosmetic. That means everyone will be able to try the new specialist Ewelina Lis. She is a helpful Engineer Specialist as she always has a rocket launcher at her disposal to help destroy vehicles.
While I found the new Ghostmaker R10 Crossbow and BSV-M Marksman Rifle to be too slow and not powerful enough to be very useful in a game with such a quick time to kill, Lis may be a useful specialist that will stick around on most squads. She's particularly useful on the brand-new map Exposure.
When previewing the new season, I got to try out both Conquest and Breakthrough on Exposure, a map that supports both 128-player and 64-player matches. As it takes place in and around a base built into the side of a mountain, it has one of the most distinctive and vertical layouts of any new Battlefield 2042 map. The tensest firefights took place in a spot nestled on the side of the mountain, as players could flank from within the mountain on foot or from the skies in new stealth helicopters. While I enjoyed those moments and attacking the base in the helicopter, it still felt a bit too big to traverse on foot outside of that base, a common problem with all of Battlefield 2042's maps. 

Read more
Battlefield 2042 won’t get its first season until summer
Angel from Battlefield 2042.

Following a rocky launch, Battlefield 2042's first season is set to release sometime this summer according to a blog post from developer DICE.

https://twitter.com/Battlefield/status/1488513276367540225

Read more