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'Dragon Quest Heroes II' launches for PlayStation 4 and PC on April 25

DRAGON QUEST HEROES II – Overview Trailer
Square Enix announced in December that Dragon Quest Heroes II: Twin Kings and the Prophecy’s End would come to the states in April, but that release window only accounted for the PS4 version at the time. Now, Square Enix has confirmed that the PC version will release simultaneously with its PS4 counterpart April 25.

Dragon Quest Heroes II will also receive a day one bonus dubbed the “Explorer’s Edition.” The limited version of the game will be available to those who pre-order from either the Square Enix Online Store or PlayStation Store. The main draw of getting in early on the action is to unlock 15 additional in-game weapons, some of which are modeled off of enemies in the game (including Slimes!). The Explorer’s Edition will also net you a few other neat goodies: reversible cover art and an adventure log.

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PlayStation 4 users garner an exclusive console theme, a costume, and a “Healix the Hero” recipe that can be used in Dragon Quest Builders, the Minecraft-esque title that was released in October.

You can find out what Dragon Quest Heroes II is all about in the new overview trailer above. The game looks to play much like its predecessor, Dragon Quest Heroes: The World Tree’s Woe and the Blight Below, but with one major addition: online co-op. You can team up with up to three friends to vanquish swarms of enemies across the seven kingdoms.

The Dragon Quest Heroes franchise is developed by Omega Force, a division of Koei Tecmo, the makers of the Dynasty Warriors series. Omega Force has also given the Dynasty Warriors hack-and-slash treatment to The Legend of Zelda with Hyrule Warriors, and Fire Emblem; Fire Emblem Warriors is set to release later this year for Nintendo Switch.

Speaking of the Switch, Nintendo’s upcoming console will receive Dragon Quest Heroes I and II as a double pack at an unspecified date later this year.

For now, PS4 and PC players can pick up Dragon Quest Heroes II on April 25.

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If you love game history, you need to try Atari 50: The Anniversary Celebration
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Video game collections are becoming more common these days as companies look back on their past. That’s great for game preservation, but collections like Super Mario 3D All-Stars can ultimately feel underwhelming when the end product is little more than a simple port. Atari’s classic lineup of games is no stranger to this treatment; you can play an Atari 2600 game collection on pretty much any platform you desire. Due to the overwhelming amount of Atari collections out there, Atari 50: The Anniversary Celebration might not seem like a compelling release at first.
That’s why it’s more of a surprise that it sets a new standard for this kind of game collection.
Atari 50: The Anniversary Celebration Trailer
In practice, Atari 50 feels like a museum exhibit-turned-video game. It made me feel like I was walking through the Smithsonian’s The Art of Video Games exhibit for the first time, except everything is about Atari's 50-year history. Not only does Atari 50 contain everything from Pong to some of the weirdest titles the Atari Jaguar had to offer, but it embellishes those games with trivia, scans of game-related material from the time, and video interviews with people connected to them. Anyone who loves gaming history owes it to themselves to check out Atari 50.
Eclipsing other collections
Digital Eclipse has been bringing old games to new platforms for years -- it made Atari game collections for the original PlayStation. Over time, it has slowly put more effort into its approach, moving beyond mere emulation. Earlier this year, Teenage Mutant Ninja Turtles: The Cowabunga Collection included the Turtle’s Lair, which had boxes, manuals, ads, catalogs, comics, TV show clips, and development document. Atari 50 takes that one step further by transforming similar content into exhibit-like Interactive Timelines.
From its title screen, you can immediately access almost all of Atari 50’s 100-plus game lineup. The real draw, though, is choosing one of five Interactive Timelines recounting Atari’s 50-year history. Arcade Origins focuses on the founding of Atari, its earliest success, weird prototypes, and classic arcade games that were released from 1971 to 1984. “Birth of the Console” is about the creation, hits, and triumphs of the Atari 2600, while “High and Lows” discusses the video game crash of 1983 and how the Atari 5200 and 7800 fared during it.
The context art is created in and the legacy it leaves behind are as important as the art itself ...

Meanwhile, “The Dawn of PCs” recounts Atari’s efforts in the PC space from the Atari 400 and 800 in 1979 until the rare Atari Falcon’s release in 1992. Finally, “The 1990s and Beyond” covers everything else, emphasizing the Atari Lynx handheld and 32-bit Atari Jaguar home console. Games will pop up as players navigate these timelines, and you can play them at the press of a button. As is always the case with Digital Eclipse collections, the emulation is smooth, and players can access various visual filters and even the instruction manuals when pausing.
On top of that, almost every game included has some piece of trivia, scanned development document or ad, preserved commercial, or relevant interview to check out. Notable former Atari developers like Pong creator Al Alcorn and programmer Tod Frye frequently appear in these videos, but other prominent industry figures like Double Fine’s Tim Schafer and former Epic Games dev Cliff Bleszinski show up to offer their thoughts. The context art is created in and the legacy it leaves behind are as important as the art itself, so it’s incredible to see Digital Eclipse’s effort to include all this supplemental information.

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Dragon Quest Treasures is a great way to introduce your kids to RPGs
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RPGs aren’t always the most kid-friendly experience. They can be filled with complicated combat systems, massive difficulty spikes, and long run-times that can make them feel insurmountably long. While series like Pokémon cracked the code, making the genre more approachable for players of all ages, most young children aren’t likely to pick up something like Tales of Arise.

DRAGON QUEST TREASURES | Gameplay Overview

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I can’t wait to go back to Street Fighter 6’s excellent Battle Hub
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Fighting games live or die on their online communities. Of course, basic functions like rollback netcode and cross-play are essential to a healthy fighting game, but Street Fighter 6 goes further by creating an online hub that celebrates the series and gives players somewhere to hang out between matches. Call it a metaverse if you must, but in reality, the Battle Hub is one-third of the Street Fighter 6 package and will likely be home to the communities and tournaments that ensure people will play the game for years to come.
It was also the focus of the Closed Beta for Street Fighter 6 this past weekend, which gave me a second chance to go hands-on with the game after falling in love with it at Summer Game Fest Play Days. The core 1-v-1 fights are still a joy to play and the beta’s new characters -- Juri, Kimberly, Guile, and Ken -- all come with the exciting combos and flashy animations. But really, I came away impressed with the groundwork Capcom is laying for Battle Hub and its implications for World Tour mode.
What’s the hubbub about?
The Battle Hub is one of three options players can choose right from the main menu of Street Fighter 6, and when selected, it tasks players with creating a character avatar that will represent them. I didn’t spend too much time with these options, but they seemed quite in-depth for those who enjoy a detailed character creator. After creating a blue-haired and face-tattooed fighter, I was thrust into the Battle Hub’s futuristic arcade.

Multiplayer hubs as a replacement for simple menus aren't a new concept for fighting games (Bandai Namco games like Dragon Ball FighterZ have done this for a while). Still, for Capcom’s first attempt at one, the Battle Hub is full of personality and things to do. Its stark blue colors, a plethora of screens, and many gameplay cabinets make it feel like the high-tech arcade Capcom wants it to be.
As soon as I entered, I could walk around, emote, and perform classic Street Fighter moves the Hadoken with button presses. I was also near two kiosks. At one, I could register and view tournaments and Street Fighter 6 events, although none were available for me during this Closed Beta. The other one was the Hub Goods Shop, where I could buy clothes and other gear to customize my character further with the currency I accrued while playing.
The other kiosks on the main level weren’t available in this Closed Beta outside a screen that showed which player in our server was performing the best. I then headed toward the arcade cabinets, most of which form a circle around the center of the Battle Hub. One person has to sit on each side to initiate a Street Fighter 6 match. While it’s a bit annoying to sit and wait for someone to play with you, I could always find an opponent if I looked around at every cabinet. Hopefully, the final game will have an option to get into fights slightly faster for those who want to simply jump into it.

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