Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

EverQuest on an Xbox? That might happen, with Sony’s online shop going indie

Add as a preferred source on Google

Sony Online Entertainment is now called Daybreak, and it’s no longer owned by Sony. The developer and publisher of the PlayStation maker’s massively multiplayer experiences, including H1Z1EverQuest Next (and the EverQuest brand), DC Universe OnlinePlanetSide 2, and others, was acquired by Columbus Nova, a New York-based investment management firm.

Daybreak’s focus doesn’t appear to be changing in its post-acquisition life. The announcement confirms that the company will continue to work on developing and publishing online games, operating now as an independent entity.

Recommended Videos

“Sony Online Entertainment, newly rebranded as Daybreak, is a great addition to our existing portfolio of technology, media and entertainment focused companies,” said Columbus Nova’s Jason Epstein in the announcement. “We see tremendous opportunities for growth with the expansion of the company’s game portfolio through multi-platform offerings as well as an exciting portfolio of new quality games coming up, including the recently launched H1Z1 and the highly anticipated EverQuest Next to be released in the near future.”

John Smedley, who retains his title of president as head of the newly redubbed Daybreak, offered some very general hints about what’s to come. “We will continue to focus on delivering exceptional games to players around the world, as well as bringing our portfolio to new platforms, fully embracing the multi-platform world in which we all live,” he said.

While Smedley offers no additional specifics on how Daybreak’s newly independent status might change things, Sony Online Entertainment has only ever developed content for computers and PlayStation machines. Independence opens the door for releases, most notably, on Microsoft and Nintendo platforms.

The official web address for Daybreak, DaybreakGameCompany.com, redirect to SOE’s website for the time being, but expect that to change soon.

Adam Rosenberg
Former Gaming/Movies Editor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Pusheen is getting its first game with Pusheen’s Place on Apple Arcade
Pusheen’s first official video game arrives on Apple Arcade alongside four more October additions
Book, Comics, Publication

Pusheen the Cat has been everywhere from plush toys to stickers, but the internet-famous cat has somehow never had an official video game. That changes on October 1, when Pusheen’s Place arrives exclusively on Apple Arcade.

The game headlines Apple Arcade’s October update alongside River City Survivors, Terraria+, Touchgrind BMX 2+, and 4 Pics 1 Word+. As usual for Apple Arcade releases, the games will be available without ads or in-app purchases.

Read more
The $260 SteelSeries pro controller makes switching between Xbox and PC ridiculously easy
SteelSeries Aeon Pro

If you own a gaming PC and an Xbox, you know the hassle. You either need two controllers or constantly have to re-pair the only one you have. You probably need a pro gaming controller that doesn’t throw as many tantrums across different gaming platforms. 

Enter SteelSeries, a company that has made headsets and mice for years. It’s entering the gaming controller market with a model that ships with a special dock that makes your life easier.

Read more
Arm thinks AI is the secret to better gaming on your phone
Arm’s new Mali GPU uses neural rendering to chase sharper visuals, smoother frame rates, and more ambitious ray tracing without pushing phones quite as hard.
Photography, Light, Person

PC gaming has spent the past few years leaning heavily on AI to squeeze better graphics and higher frame rates out of hardware. Now, Arm wants to bring a similar idea to the phones in our pockets.

Arm has unveiled the Mali G2-Ultra NX, its first mobile GPU designed with dedicated neural acceleration built directly into the graphics hardware. That sounds like a mouthful, but the idea behind it is surprisingly simple: instead of asking the GPU to brute-force every pixel and every frame, AI can help fill in some of the gaps. For mobile gaming, where battery life and heat matter as much as raw performance, that could be a pretty big deal.

Read more