Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Microsoft Touts Gaming and ‘Live Anywhere’

Add as a preferred source on Google
Microsoft Touts Gaming and
Image used with permission by copyright holder

As part of his company’s E3 Expo announcements, Microsoft Chairman Bill Gates unveiled a “vision” a “Live Anywhere” service which will span Windows Vista, the Xbox Live online service, and mobile phones in an immersive online gaming community. Within the Live Anywhere service, each primary platform would be able to tie in to a larger gaming service, providing access to game components and community elements. In a demonstration, Microsoft showed an Xbox 360 gamer using Live Anywhere to invite a PC user to an online game, a cell phone user modifying a race car’s attributes, and a PC user using a Windows-based paint program to alter the appearance of a car which was then raced using an Xbox 360.

“Microsoft is probably the only company that can pull this off,” said Gates, emphasizing Live Anywhere would produce myriad new opportunities for developers. Live Anywhere would be architected as an extension of Microsoft’s existing Xbox Live online service; Microsoft announced no pricing or availability details for Live Anywhere.

Recommended Videos

While Microsoft might not have Live Anywhere ready to roll, the company was happy to tout its position as the only manufacturer shipping a next-generation console system with its Xbox 360. Microsoft Chairman Bill Gates predicted the Xbox 360 will have sold some 10 million units worldwide by the time competitors Sony and Nintendo get their Playstation 3 and Wii products to market, and furthermore that over 160 games will be available for the Xbox 360 by the end of 2006. Gates also offered teaser footage of the third installment of Microsoft’s popular Halo franchise, which will apparently involve an alien assault on Earth’s surface. The third Halo game is expected to ship in spring 2007, about the same time as a Peter Jackson-produced Halo feature film should be hitting theaters.

MIcrosoft also highlighted forthcoming gaming titles, as well as a series of gaming accessories the company plans to being to the Xbox 360 in time for the 2006 end-of-year holiday buying season:

  • The Xbox 360 Wireless Racing Wheel uses wireless technology and force feedback to add realism to games like Project Gotham Racing, including a steering wheel, brake and accelerator pedals, and a clamp to latch the whole thing to a desk. While the units can be used wirelessly via batteries, apparently they need wall power to offer force feedback.
  • The Xbox 360 Wireless Headset will enable wireless voice chat over the Xbox Live network: soon you’ll be able to dis your online opponents in real time without taking your hands from your game controls.
  • The Xbox Live Vision video camera will enable Xbox Live Gol users to customize their gamer picture, sent photo messages, and engage in real-time video chat over the Xbox Live service. (Unlike the other accessories Microsoft trotted out, the Live Vision Camera actually has availability details: it’ll be available in the North America and Europe Sept 19, 2006, and in the rest of the world February 10, 2007.)
  • The Xbox 360 Wireless Gaming Receiver for Windows will enable Windows PCs to utilize Xbox 360 gaming accessories, including the Racing Wheel and Wireless headset.
  • The Xbox 360 HD DVD Player (previously covered here in DT) will enable Xbox 360 owners to play HD DVD movies using their gaming system; it’ll ship with the Xbox 360 Universal Remote.
Geoff Duncan
Former Contributor
Geoff Duncan writes, programs, edits, plays music, and delights in making software misbehave. He's probably the only member…
Anthropic cracks down on video game cloning with new Claude restrictions
Claude can still help develop original games, but copying existing titles is now off the table.
Claude website open on laptop

AI has been making its way into video game development for a while now, but the recent developments have started raising some serious concerns. Popular games are being reverse-engineered with AI assistance, recreated for web browsers, and made playable on platforms they were never released for. Between all that, indie developers have started pulling down their demos over fears of getting copied. Anthropic has now stepped in with new restrictions for Claude Code.

The change was first spotted on X and subsequently confirmed by Anthropic's Addy Osmani. The new instructions prevent Claude from recreating specific existing games, even if they are renamed or presented as original projects. Users can still make original games, work on games within a genre, and use their own designs and assets.

Read more
Ubisoft shares major Assassin’s Creed updates, including disappointing news about remakes
New Game+, a final Black Flag treat, and a 20th birthday on the horizon.
Assassin's Creed, Gaming, Remake

If you have been looking for an excuse to jump back into Assassin’s Creed, Ubisoft just gave you a couple of good ones. Its Fall 2026 update is packed with news, from fresh content to a big birthday celebration next year.

What’s new in Assassin’s Creed Valhalla?

Read more
Phantom Blade Zero hands-on: An extraordinary game with unbelievable combat that I can’t get enough of
Every fight feels like a beautifully choreographed martial arts movie, except I'm the one controlling every move.
Phantom Blade Zero poster

We have had a considerable number of high-profile game releases this year, but none so far have had as much hype behind them as Phantom Blade Zero. The source of all that hype was a 2023 trailer highlighting its fluid kung-fu-derived sword combat. Considering that, at the time of writing this piece, there are over 700,000 concurrent players on Steam alone, on a weekday no less, I think it's safe to say that the hype has converted into gamers actually showing up for the game. I have sunk around 10 hours into this game today, and so far, it has been nothing short of an absolute masterclass in action combat.

A world that pulls you in from the start

Read more