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These 4 exciting indie games need to be on your radar this year

A man stares down a hallway in Post Trauma.
Raw Fury

2025 is already odd to a heck of a start. Kingdom Come: Deliverance 2 is a hit, we’re loving Civilization 7, and Avowed is just around the corner. Those aren’t the games I’m most excited about, though. My favorites games of the past month and change are all independent releases that I didn’t see coming. Rift of the Necrodancer, Ender Magnolia: Bloom in the Mist, and While Waiting are all sitting at the top of my list currently. While big budget games are exciting, you should never sleep on the indies — especially because there are so many great ones coming soon.

Last week, I demoed four upcoming games from Raw Fury, most of which will launch soon. The publisher may not be a household name like Devolver, but it’s quietly given us plenty of fantastic indies over the past decade, from Sable to American Arcadia. This year, Raw Fury has a few games in the works that are worth keeping your eye on. That includes a creepy ode to Silent Hill, a medieval tactics game, and a serious game of the year contender. Don’t take your eyes off these four games.

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Blue Prince

Blue Prince Announcement Trailer

I first encountered Blue Prince last year at GDC, where I was (evidently) the first person to ever demo it. I instantly knew it would be special, something that was confirmed when it was selected for last year’s Tribeca Fest and nominated for Excellence in Design at this year’s Independent Games Festival awards. Now that I’ve tried it a second time — and realized that there’s much more to it than I initially thought — I’m confident that it’s going to be one of 2025’s most talked about indies.

Blue Prince is hard to explain. It’s sort of a roguelike, sort of a board game, sort of a puzzler. The idea is that players need to find the secret 46th room in an enormous manor, the layout of which changes every time one enters it. When I open a door, I draw three room tiles and have to choose one, shaping what the house looks like as I explore. There are secrets, items, and puzzles strewn throughout the halls that’ll help me track down the secret room. The catch is that I only have a set amount of stamina and spend some every time I walk in a new room. I knew about all that from my last demo, but this time I picked up on more details that widened its scope. From hints that different events can happen on specific days to a massive secret hiding in plain sight, Blue Prince is shaping up to be this year’s Lorelei and the Laser Eyes: a puzzle game for the sickos who pray at Myst’s altar.

Post Trauma

Post Trauma I Release Window Trailer

Last year was a fantastic one for games inspired by Silent Hill (and Silent Hill itself), and that’ll continue this year with Post Trauma. Developed by Red Soul Games, it’s an atmospheric horror game with its roots firmly in the genre’s past. When my demo begins, I’m walking through eerily silent train cars as fixed camera angles trigger. It’s classic Silent Hill right out the gate, and the comparison only gets more pronounced when I come face to face with fleshy monsters and catch glimpses of mannequins in my flashlight’s glow.

Taking notes from the series that inspired it, Post Trauma goes heavier on puzzles than combat – and those puzzles are already brain busters. The first one I found required me to carefully decode information on scattered train route maps to reverse engineer a padlock code. The second, unlocked after finding some fuses, had me rebooting a train station’s power by translating environmental clues to correct switch flips. In between those moments, I was bashing creepy monstrosities with my crowbar and walking through surreal hallways that wouldn’t look out of place in Silent Hill 2’s Otherside. That’s only a small slice of what’s to come, too. The full game sounds more ambitious, with a three character structure that switches up its gameplay. I’m excited, and a little scared, to see more.

Knights in Tight Spaces

⚔️ Knights in Tight Spaces | From Training to Animation ⚔️

In 2021, developer Ground Shatter released a hidden gem in the form of Fights in Tight Spaces. The clever tactics game turned fight fighting into a deckbuilder, a formula that earned it some praise. The studio will return with a follow-up this year, Knights in Tight Spaces, which builds on that foundation. The basic premise is the same. It’s a roguelike where players build a deck of attacks, movement options, and defensive capabilities. The goal is to knock out a small diorama filled with enemies, carefully playing as many cards as possible on a turn while managing resources like momentum.

The difference this time is right in its title: knights. The sequel has a medieval theme, as players control a full party of heroes rather than one action star. That opens the door for a new strategic layer, as party members can combo with one another depending on their position. If I smack an enemy into my archer’s line of sight, they’ll get hit with an arrow. Smart positioning is more important than ever as a result, as a perfectly executed turn can result in a lot of damage. With an illustrative new art style in its inventory, Knights in Tight Spaces should be a worthy successor to a cult hit.

Craftlings

Craftlings Announcement Teaser l Demo out Now

As I kid, I played a lot of Lemmings at school. I was obsessed with it, delighted as I watched my virtual critter army mill around the screen. To this day, I’ve still never played something that captures its spirit. Craftlings may be the game to do it. The resource management strategy game has players overseeing a handful of creatures who aimlessly wander back and forth across a pixelated, 2D landscape. It’s my job to give them tasks. I start by commanding them to build a town hall, giving a few axes that they can use to chop down trees. That first step balloons into a large ecosystem of materials and buildings as my Craftlings autonomously build, fight enemies, and complete missions.

The slice I played is promising, though I’ll need to spend much more time with it to fully master it. There are tons of tools to work with, from lifts that can carry items to stoppers that keep my pals from wandering off cliffs. I’ve only scratched the surface of what looks like a dense, systems heavy game for the underserved Lemmings fans still out there. While Craftlings isn’t confirmed for a 2025 release, I’m sure that this retro strategy game will trigger a lot of memories when it launches.

Giovanni Colantonio
As Digital Trends' Senior Gaming Editor, Giovanni Colantonio oversees all things video games at Digital Trends. As a veteran…
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The Cosmic Wheel Sisterhood - Release Date Trailer - Nintendo Switch

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Whenever I look back at a list of everything announced during a big video game reveal showcase, I usually find that I have no memory of at least a few games, despite the fact that I definitely saw them. That was exactly the case with Lysfanga: The Time Shift Warrior. The indie action game was announced near the end of Summer Game Fest's two-hour broadcast, and by that point, my brain was at capacity. I simply couldn't remember yet another game at that point.

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American Arcadia has all the markings of a future indie darling
The key art for American Arcadia features Trevor, Angela, and the show's evil host.

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American Arcadia | Announcement Trailer | Coming soon to PC and Console
The next game from Spanish developer Out of the Blue and publisher Raw Fury is about a typically unsuspecting worker attempting to escape from Arcadia. That place seems to be a capitalist utopia but is actually a demented The Truman Show-like reality show where unpopular characters or those who find out too much die. American Arcadia’s compelling story and genre mashup left the biggest impression on me out of anything at this year's Tribeca Fest.
Inside Arcadia
My demo started with Trevor, a lanky and nerdy worker, being interrogated over his attempts to flee from Arcadia. This immediately sets up an air of intrigue and gave the demo (and presumably the full game) a clever framing device. I then saw how this whole fiasco started. Trevor works for megacorp INAC as a lowly office worker helping to run a supercomputer called Ada.
Trevor comes into work one day to discover that his friend Gus won an all-expenses-paid trip to another country, but as he’s working, the devices around him are hacked, and a mysterious benefactor tells him that Gus is dead and that he’ll die soon too if he doesn’t run. Obviously, this scares Trevor, who follows this mysterious guardian angel’s instructions to a back room to find that there isn’t a supercomputer there, but a performance stage instead.
When playing as Trevor, American Arcadia plays out as a simple 2D cinematic puzzle-platformer. He has a weighty jump and usually needs to push or pull objects into place to help him climb high enough or jump far enough to progress. Those who’ve played games like Inside before know the deal.
Soon into his escape, we learn that the person helping him is named Angela and that she can help him by hacking into cameras to alter the environment and help Trevor move forward. For example, she can move a light backstage so Trevor can see where he’s going. This first gameplay twist reminds me of Republique, a game I adore that’s also about helping someone break free from an overbearing capitalist totalitarian society.

While Republique was a third-person stealth game, the formula works just as well with a 2D cinematic platformer, and is one’s first indication that this game is far from simple. I didn’t have to wait long for the next wild gameplay twist to emerge either. While Angela had hacked Trevor’s card to get him access to areas he shouldn’t be in, it stops working, and guards working for INAC become aware of his impending escape.
A shift in perspective
Until this point, the American Arcadia has just been a platformer, but when Trevor is about to get caught, Angela gets out of her seat to override the server room herself. This is when American Arcadia shockingly becomes a first-person puzzle game. The wide, cinematic shots and camera gameplay elements of the platforming segments already made me feel like an observer of Trevor’s bad day, and this Angela segment helped cement that feeling.
The shift in perspective really puts me in stage technician Angela’s shoes as she frantically tries to help Trevor. The puzzles in the section weren’t very hard. I simply had to walk up to three cameras and loop their camera footage and then input a code I could see through a window. Still, the bones of an excellent first-person puzzler are here.
Developer Out of the Blue’s previous game, Call of the Sea, is one of the most underrated puzzle games of the past couple of years. As such, the developers have room to build on an already solid puzzle game base and make the puzzles more complex and satisfying to solve. Angela’s efforts ultimately allow Trevor to get to the roof of the INAC building, but he’s still being pursued.

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