Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Sony and Immersion End Tussle Over Rumble

Add as a preferred source on Google

Sony Computer Entertainment and Immersion Corporation have agreed to settle their patent dispute over so-called "rumble" vibtration technology built into video game controllers and have announced plans to work together to bring the technology back to PlayStation products.

Rumble technology is much-loved by gamers, and adds to a game’s realism by shaking and vibrating a game controller as a direct result of on-screen actions like collisions, explosions, or, say, being konked on the head with a large pink inflatable rabbit.

Recommended Videos

"We are pleased to have put this litigation behind us," said Immersion CEO Victor Viegas, in a statement. "Our new business agreement with Sony Computer Entertainment is specifically intended to enable advanced vibration capability for the benefit of the PlayStation gaming community. We are happy to provide our technology in this regard and hope to make technical proposals very soon with respect to use of our technology in the PlayStation products."

Immersion filed suit against Sony in 2002 seeking $299 million in damages; in 2004, a federal jury found Sony had violated two of Immersion’s patents; in 2005, a judge ordered Sony to pay significant damages to Immersion and stop selling rumble-enabled products, although that injunction was put on hold while Sony appealed.

The settlement looks to bring Sony’s cost in the dispute to over $150 million. Under the settlement, Sony will pay Immersion $97.2 million in damages and interest, plus an additionsal $22.5 million to license Immersion’s technology through 2009. Sony will pay an unspecified additional amount in fees and royalties—and all this is on top of over $30 million Sony has already paid Immersion in licensing fees.

Sony very publicly did not include rumble technology in its PlayStation 3 Sixaxis controller, much to the dismay of PlayStation fans, although the company blamed the difficulty of integrating vibration technology with wireless orientation-based controls rather than the long-running litigation with Immersion. Now, Sony will apparently work with Immersion to bring rumble to future PlayStation products: "We look forward to exploring with Immersion exciting new ways to bring the largest and best range of gameplay experiences to our customers," said Sony Computer Entertainment’s Kazuo Hirai. "We are very excited about our new partnership with Immersion and the potential for new and innovative products incorporating their technologies."

Geoff Duncan
Former Contributor
Geoff Duncan writes, programs, edits, plays music, and delights in making software misbehave. He's probably the only member…
Anthropic cracks down on video game cloning with new Claude restrictions
Claude can still help develop original games, but copying existing titles is now off the table.
Claude website open on laptop

AI has been making its way into video game development for a while now, but the recent developments have started raising some serious concerns. Popular games are being reverse-engineered with AI assistance, recreated for web browsers, and made playable on platforms they were never released for. Between all that, indie developers have started pulling down their demos over fears of getting copied. Anthropic has now stepped in with new restrictions for Claude Code.

The change was first spotted on X and subsequently confirmed by Anthropic's Addy Osmani. The new instructions prevent Claude from recreating specific existing games, even if they are renamed or presented as original projects. Users can still make original games, work on games within a genre, and use their own designs and assets.

Read more
Ubisoft shares major Assassin’s Creed updates, including disappointing news about remakes
New Game+, a final Black Flag treat, and a 20th birthday on the horizon.
Assassin's Creed, Gaming, Remake

If you have been looking for an excuse to jump back into Assassin’s Creed, Ubisoft just gave you a couple of good ones. Its Fall 2026 update is packed with news, from fresh content to a big birthday celebration next year.

What’s new in Assassin’s Creed Valhalla?

Read more
Phantom Blade Zero hands-on: An extraordinary game with unbelievable combat that I can’t get enough of
Every fight feels like a beautifully choreographed martial arts movie, except I'm the one controlling every move.
Phantom Blade Zero poster

We have had a considerable number of high-profile game releases this year, but none so far have had as much hype behind them as Phantom Blade Zero. The source of all that hype was a 2023 trailer highlighting its fluid kung-fu-derived sword combat. Considering that, at the time of writing this piece, there are over 700,000 concurrent players on Steam alone, on a weekday no less, I think it's safe to say that the hype has converted into gamers actually showing up for the game. I have sunk around 10 hours into this game today, and so far, it has been nothing short of an absolute masterclass in action combat.

A world that pulls you in from the start

Read more