Skip to main content
  1. Home
  2. Phones
  3. Mobile
  4. News

Niantic wants to make its augmented reality apps more realistic

Add as a preferred source on Google
Codename: Niantic Occlusion - Real World AR Occlusion featuring Pikachu and Eevee

Niantic — the company behind Pokémon Go and the upcoming Harry Potter: Wizards Unite — is on a mission to make augmented reality more realistic. To truly augment reality, computer systems need to be able to understand the real world a little more, and Niantic thinks the technology isn’t quite there yet.

Recommended Videos

That’s why it’s launching the Niantic Real World Platform, a program that aims to tackle today’s issues with AR on multiple levels. The platform’s launch comes as the company also announces the acquisition of Matrix Mill, a U.K.-based AR research and development firm developing neural networks that can infer information about the world using data from your smartphone’s camera.

The Niantic Real World Platform is first going to attempt to “model reality.” Niantic wants the platform to be able to adapt and change as the real world changes. In the real world, buildings are constructed, parks are formed, roads are closed, and cities expand — if there’s a significant delay in the platform adapting to those changes, it can affect game-play. The digital model of the world that Niantic has needs to be able to adapt almost in real-time, and it requires a combination of computer vision and machine learning.

Niantic also said its platform needs to be able to “understand reality,” meaning it needs to be able to see an object, recognize exactly what it is, and what the object’s place is in a broader environment. Computer vision is key here — Niantic is training its platform to accurately recognize objects based on data from a phone’s camera, and as time goes on, more and more objects will be added to the platforms “AR vocabulary.”

Recognizing objects is only one part of the puzzle, as systems need to learn where those objects are in a 3D space. Simply knowing that an object is a car doesn’t necessarily matter in the context of a game if that car is 50 feet away. That’s why Niantic is working on developing better depth maps, which can understand exactly how far away an object is at any given time. That can help digital elements better interact with the real world.

The platform will also try to cut down latency, which is when you experience delays in multiplayer games thanks to connectivity issues. Latency in multiplayer games can also affect game-play, and Niantic showed off a demo game called “Codename: Neon,” which involved people moving around an environment, collecting balls of light, and launching them at other players to get points. The interactions were smooth and seamless between all the players, and it was a testament to the progress Niantic has made to reduce latency in its platforms.

Codename: Neon - Real World Multiplayer AR Demo

Niantic is throwing a lot of resources into its AR tech, and it’s work that it won’t be keeping all to itself. The Real World Platform will be available to third-party developers in the future, and while more information will be available in the coming weeks, Niantic said it’s selecting a few developers to work with later this year. Hopefully, this means we’ll start seeing better-looking and better-performing AR games in the future.

Niantic’s CEO John Hanke said games like Pokémon Go “never have to end.” Hanke envisions continuously improving games that are such a huge part of people’s lives, that they pass them on to their children.

Christian de Looper
Christian de Looper is a long-time freelance writer who has covered every facet of the consumer tech and electric vehicle…
Apple opens Siri AI to all developers, allowing more advanced third-party app controls
Developers can now teach Siri AI to handle multiple actions in a single request, bringing more advanced voice controls to iPhone apps.
Siri AI voice change

Apple's latest wave of beta software recently went live for developers, bringing several new features across Safari, iOS, and watchOS. Along with these changes, the company also announced something far more significant for third-party developers: it is finally letting them use Siri AI more deeply, opening up capabilities previously limited to a narrow set of supported actions. The company released a new developer preview that lets apps handle more complex requests, including booking restaurant reservations, checking deliveries, and placing orders. All by simply asking Siri.

https://twitter.com/mgorbach/status/2117697430825447839?s=19

Read more
Your iPhone’s StandBy mode is getting new clocks, Calendar, and Weather faces with iOS 27.3
A smarter bedside clock is coming in December.
StandBy mode on an iPhone with iOS 17.

StandBy on iPhone has always felt like an underwhelming feature to me. It does turn a charging iPhone into a glanceable display. However, until now, Apple has offered fairly limited customization options. Well, that seems to be changing. 

Apple’s first iOS 27.3 developer beta, released Tuesday, brings the new StandBy features. While they debuted on the iPhone Duo, they’re now available for other iPhones that support StandBy. 

Read more
Apple’s redesigned Health app returns in iOS 27.3 beta, alongside personalized Fitness+ gym plans
Fitness+ can now recommend exercises, sets, reps, and weights based on your fitness goals and experience.
iOS 27.3 beta gets Fitness Gym Strength Plans

Apple's redesigned Health app has made a return in the first iOS 27.3 developer beta after an unexpected disappearance last month. First showcased in September, the Apple Intelligence-powered overhaul was briefly available for testing before Apple quietly pulled it from the iOS 27.2 beta in October. No explanation was offered.

But Apple's latest software update has another health and fitness addition that I find far more interesting. Apple Fitness+ is getting Gym Strength, a feature that could actually help people make better use of their time at the gym.

Read more