Skip to main content
  1. Home
  2. Tablets
  3. Mobile
  4. Legacy Archives

Apple releases App Store guidelines, enables third-party tools

Add as a preferred source on Google
Digital Trends

In a surprising development, Apple has announced substantial changes to the way to company handle applications submitted to its App Store for iPhone and iPad applications. First, Apple has published the guidelines its review personnel use to determine whether an submitted application is eligible for the App Store…a;though those guidelines are only accessible to developers who have signed a non-disclosure agreement with Apple. Second, Apple is relaxing restrictions on the use of third-party tools to create iPhone/iPad apps: developers can now use third-party tools—perhaps including Adobe Flash CS5—to create apps, so long as those apps do not download any code.

“We are continually trying to make the App Store even better. We have listened to our developers and taken much of their feedback to heart,” Apple wrote in a statement.

Recommended Videos

Apple’s moves mark a substantial change for the way it has been running the App Store and guarding its iOS platform. Publishing the applications guidelines used by its review process should go a long way to eliminating developer confusion over the seemingly arbitrary nature of Apple’s acceptance and rejection of applications.

Since the App Store launched in June 2008, developers have had no way of knowing if their application would be accepted for publication in the App Store until after they’d put all the work into development: in cases of apps developers may feel are on the borderline of acceptability, that might have prevented acceptable applications from being developed at all. With published guidelines, developers should be able to have a good idea of whether their app idea will fly before they start development. (Hint to developers: Apple’s guidelines actually say “We don’t need any more Fart apps.”)

Apple also announced it is forming an App Review Board, to which developers can appeal rejections if they believe their application’s functionality or technology has been “misunderstood.”

Apple is also easing restrictions on the use of third-party development tools to create iOS app—a move that might clear the way for developers to create apps for the iPhone using Adobe Flash CS5. (Note this is not the same as letting Flash run on the iPhone.) When Apple debuted iOS4 back in April (then called iPhone OS 4), it unveiled restrictive terms in its developer program license that prohibited developers from using third-party application development tools or middleware to create iOS applications. In an open letter later that month, Apple CEO Steve Jobs said Apple did not want the iOS platform to be “at the mercy” of third party development tools. Apple has not changed those provisions to permit the use of third-party development tools, so long as the applications do not download code to iOS devices.

“This should give developers the flexibility they want, while preserving the security we need,” Apple wrote.

Overall, the changes seemed aimed at keeping the “curated” App Store as a compelling publishing opportunity for mobile application developers—particularly now that Apple is facing actual competition in the mobile application arena from the Android Market…where pretty much anything goes.

The move may also spur Adobe to reactivate its Flash-to-iPhone app development tools (which it abandoned in place last April) and may shut down an FTC antitrust inquiry into Apple’s licensing restrictions.

Geoff Duncan
Former Contributor
Geoff Duncan writes, programs, edits, plays music, and delights in making software misbehave. He's probably the only member…
How to pick the right Kindle: a no-nonsense buying guide for 2026
A few simple questions stand between you and your perfect Kindle, and one of them might save you money.
Amazon Kindle back

Amazon's Kindle lineup has never been bigger. You can now pick from pocket-sized readers, color displays, and large slates that double as digital notebooks, which is wonderful until you actually have to choose one.

I have used Kindles for over a decade, and the biggest lesson I've learned is that your reading habits matter far more than any spec sheet. So instead of throwing numbers at you, I want to walk you through the decisions that actually shape which Kindle you will enjoy. 

Read more
I found the 6 best tablet deals worth buying this Amazon Prime Day
These six Prime Day tablet deals cover premium, midrange, and budget picks.
Prime Day Early Apple Deals

Prime Day is here, which means it's a good time to shop for a new tablet without paying full price. I've sifted through the discounts to find six options that are actually worth considering, whether you want an iPad for everyday use, a reliable Galaxy Tab, or an affordable Fire HD. From premium powerhouses to budget-friendly slates, these are the tablets I'd pick to get the most for my money.

Samsung Galaxy Tab S11 - $949 (27% off)

Read more
Galaxy Tab S12+ vs. M4 iPad Air: Samsung closes the software gap, but Apple still has a silicon edge
Samsung's AMOLED challenger takes on Apple's M4 powerhouse tablet.
Samsung Galaxy Tab S12+ vs. M4 iPad Air 13-inch

I've lost count of how many friends have asked me which tablet to buy. For years, my answer has been a reflex: get the iPad. Samsung's Galaxy Tab S12+ makes that reflex a lot harder to defend. It hits US shelves on October 7 at $1,199.99, which is $400 more than Apple's 13-inch iPad Air M4. Is the extra cash buying you something real? Let's dig in.

Samsung Galaxy Tab S12+ vs. M4 iPad Air (13-inch): Specs at a glance

Read more