Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Good news, angry Dead Space fans! Dead Space was always intended to be a co-op game

Add as a preferred source on Google

When Dead Space 3 revealed that it would feature co-op functionality that was deeply ingrained in the game, fans on the Internet reacted in a way that only fans on the Internet can: they raged. The objection was simple and fundamental; Dead Space is a survival horror franchise, and including a co-op function will do to it what it did to the Resident Evil franchise. It turned the survival horror series into action horror.

One of the things that rubbed people the wrong way with the Resident Evil treatment was that the franchise was always designed to be a single player offering, but then suddenly introduced a component that radically changed the way the game played. That series was introduced in 1996, and for over a decade the franchise grew based on what that first game established. Then it all changed, and not for the better.

Recommended Videos

So when Visceral announced that Dead Space 3 would feature co-op, you could almost see the internet fanbase collectively groan. There were fans that kept the faith, but to many it felt like the series was shifting away from its core identity. Turns out though, that’s not the case at all.

Dead Space 1, believe it or not, when we were finishing that game up we messed around with turning on co-op at the very end of the development cycle, just to see if we could do it,” Papoutsis told us in a recent interview.

Dead Space 3 was designed to be played as either a single player campaign or with a friend via co-op. The single player campaign will once again put you in the shoes of the beleaguered engineer and monster-magnet, Isaac Clarke, but it will also feature drop-in/drop-out co-op, with the second player taking the role of EarthGov Sergeant John Carver. When you play solo, the character of Carver makes the odd appearance, but will leave you on your own for the most part, while the co-op will have Isaac and Carver fighting side by side. The two modes will make the game feel much different, but both modes are complete and gamers will have the choice of how to approach it. 

There will even be certain occurrences specific to each character. For example, Isaac – who is dealing with an increasing amount of insanity thanks to his encounters with the “Markers,” the objects that created the horrific necromorphs – could face a bout of hallucinations. While he is incapacitated, the enemies may take advantage and attack Carver, who will be left to fight them off on his own. The two characters will work together towards the same end goal and finale, but there will be some variations on the path they take.

This will be something completely new for the franchise, but not to Visceral.

“We weren’t going to add [co-op to the first or second Dead Space], because clearly you have to think about that way in the beginning, and the environment has to be just so. It has to be part of the plan, it’s not a thing you just turn on,” Papoutsis told us. “But it was something we turned on just to experiment with, and we said ‘wow, that’s kinda cool, that could be cool someday, let’s keep that in the back of our minds.’ And there you go, bam, Dead Space 3 co-op.”

We’ll have to wait until February 5 when Dead Space 3 is released for PC, PS3, and Xbox 360 to see if it all works, but it’s good to know that this isn’t just something that was tacked on, or added as a way to keep the series fresh. It was always there in the minds of Visceral, which should put fans slightly more at ease when they return to the horror filled world of blood, gore, and needles injected into eyes. Then again, maybe not.

 
Ryan Fleming
Former Gaming/Movies Editor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
Forget console wars. Steam Machine may help kill lazy PC gaming ports
Valve’s expensive mini PC could become PC gaming’s new baseline
Steam Machine with Steam Controller

Valve’s Steam Machine has become easy to dunk on. The price starts well above current consoles, and the hardware sits somewhere between entry-level and mid-range gaming PCs rather than a monster rig. Early reviews have also talked about how demanding games need upscaling, trimmed settings, and realistic expectations.

With the ongoing memory crisis, it sounds like a rough time to bring a PC to the couch. Though the Steam Machine doesn't need to beat high-end gaming PCs or the big consoles. Its purpose was different from the start. And what really makes it better is how it could shift the PC gaming segment entirely.

Read more
GTA 6 may not get the real physical release fans were hoping for
The game may come in a case, but not on a disc
GTA 6 cover art

Grand Theft Auto 6 pre-orders recently went live, but the excitement came with one frustrating catch. The so-called physical edition of the game will not include a disc. Instead, buyers will get a box with cover art and a download code inside.

That decision immediately caused backlash online, especially among collectors who still care about owning games on disc. For a while, there was some hope that this would only be temporary. Reports suggested that Rockstar could release a proper disc version of GTA 6 in December 2026, giving physical media fans something to wait for.

Read more
The Steam Machine launch hasn’t even happened, but the resale circus has begun
Scalpers are already trying to cash in on Valve’s Steam Machine
Valve Steam Machine Featured Design Coverplate

Valve has started sending out reservation emails for the Steam Machine ahead of its June 30 launch, and scalpers have wasted no time turning the whole thing into a comedy act.

The Steam Machine is already an expensive device, as RAM and SSD prices have made hardware pricing miserable across the industry. Valve has previously said it would like to lower the price if component costs improve. That makes the resale listings even harder to take seriously, because the official price was already higher than many people expected before scalpers added their own fantasy tax.

Read more