Skip to main content
  1. Home
  2. Gaming
  3. News

Need for Speed locked at 30FPS on consoles, no paid DLC or microtransactions planned

Add as a preferred source on Google

If you’re anxiously awaiting the upcoming Need for Speed, this isn’t the best week to be a fan. Yesterday it was announced that the game’s PC release was being pushed back, and now there’s even more bad news. Luckily, there is a little bit of good news to go along with it.

Let’s start with the bad. While the PC release of the game is being pushed back in order to free up the framerate, the Need for Speed FAQ confirms that the framerate on the console versions may leave something to be desired. Both the PlayStation 4 and Xbox One versions of the game will be locked to 30FPS.

Recommended Videos

“We always look to maximize the game technology with the platform technology for the experience we’re building, which is why the game will run at 30FPS on both Xbox One and PlayStation 4,” the FAQ reads. ” By doing this we ensure that your gameplay experience remains incredibly smooth and allows you to experience the high speed, adrenaline-fueled gameplay that you’ve come to expect from the Need for Speed series.”

The good news is that unlike many modern racing games, Need for Speed won’t be loaded with paid DLC from the start. “We plan to release a series of free content updates for Need for Speed. We currently have no plans for any paid DLC,” the FAQ reads. This does leave room for things to change later, but at least the entry on microtransactions is clearer, flatly stating that the game won’t have them.

If your favorite aspect of this type of game is collecting every car available, you’ll be out of luck, as you’re limited to just five. The FAQ says that this is done with the goal of forming a “bond and relationship” between players and their cars.

“You will have a five-car garage — if you fill all your spaces, you can choose to sell and purchase a new car, or continue to max out your current ride through the extensive performance upgrades available to you so you can take on anyone on the streets,” the FAQ reads.

Need for Speed will be released for the PlayStation 4 and Xbox One on November 3 in North America and November 5 worldwide. The PC version was originally slated for the same date, but now only has a vague target of the spring of 2016.

Kris Wouk
Former Contributor
Kris Wouk is a tech writer, gadget reviewer, blogger, and whatever it's called when someone makes videos for the web. In his…
Your personalized Xbox controller is more complex than you realize, I spoke to the man behind it
Levi Patterson lifts the lid on his 3D-to-factory platform that enables personalized designs for major brands including Xbox, Carhartt and Hydro Flask
Electronics, Joystick, Hot Tub

In an era where uniqueness carries a social currency more valuable than gold, digital customization is transforming consumer products from gaming controllers to everyday apparel. Co-founded by Levi Patterson, Portland-based Spectrum is the company behind the sophisticated 3D-to-factory platform that enables personalized designs for major brands including Xbox, Carhartt and Hydro Flask.

Levi is also co-founder of the marketing agency, Pollinate where he draws on his expertise to drive strategic integrations that redefine user engagement with bespoke items.

Read more
RTX 5070 Ti price drop: save $130 on a modern PCIe 5.0 GPU
Save $130 on an ASUS Prime RTX 5070 Ti OC with 16GB GDDR7 for your next build
RTX 5070 Ti deal

GPU deals that are actually worth caring about are usually the ones that save you meaningful money on a card you’d buy anyway for a new build or a long-overdue upgrade. This ASUS Prime NVIDIA GeForce RTX 5070 Ti OC Edition with 16GB GDDR7 is down to $809.99 (compared value $939.99), saving you $130. If you’ve been sitting on an older card and you want a modern GPU with enough VRAM headroom for higher settings, larger textures, and a longer useful lifespan, a discount like this is exactly the kind to watch for.

get the deal

Read more
Exclusive Games Aren’t Dead Yet, Says Ex-PlayStation Chief
Even as PS5 games head to PC, Shawn Layden says first-party titles still define platforms.
Adult, Female, Person

Shawn Layden, once a top executive at Sony Interactive Entertainment, is reminding the gaming world that exclusive games still have a role to play. This comes as consoles are increasingly resembling gaming PCs with cross-platform releases everywhere you look. Layden’s comments, shared in a recent Pause for Thought podcast, push back against the idea that platform-exclusive titles are outdated in an era when big PlayStation hits show up on PC months after their PS5 debuts.

In the past few years, Sony has leaned harder into PC ports of titles once locked to the PlayStation 5, with massive games like God of War Ragnarök and Helldivers 2 finding new audiences beyond Sony’s hardware. That strategy has yielded a clear financial upside, with Sony generating significant revenue on Steam while expanding its footprint. Yet Layden argues that doesn’t mean exclusives have lost their value entirely.

Read more