Skip to main content

‘ZombiU’ sequel not happening, but there’s a lesson here for Nintendo

ZombiU decapitationZombiU was a critical success and a commercial failure. This isn’t an uncommon tale in the world of video games, but it’s especially pertinent here because of this particular Ubisoft game’s position as one of the most well-regarded Wii U launch titles. The survival-horror adventure won favor from those that played it thanks to its back-to-roots take on the genre and its innovative use of Nintendo’s new hardware. There’s been nothing like it for the Wii U since and, unfortunately, it seems we won’t be seeing any more ZombiU in the future.

The game’s inability to turn a profit – or even come close to doing so – is the reason we won’t be seeing a sequel, as Ubisoft CEO Yves Guillemot confirmed in a recent chat with GI.biz. It’s not that ZombiU is a bad game. But the type of gamer that wants to play this sort of serious survival horror doesn’t seem to be stepping up to buy the Wii U. “We must find a way to ensure the creativity of those games could have a big enough audience,” Guillemot said. “We hope [the Wii U] will take off. At the moment, we’ve said ‘let’s do through Christmas and see where we are from there.'”

We’ve seen many words here and across the Internet concerning the dismal position that the Wii U is currently in. The brand-new console that should have kicked of the “next-gen hardware” race in late 2012 arrived with a whimper as it became clear that many of Nintendo’s shortcomings with the original Wii – notably the underpowered hardware and half-baked online functionality – had carried forward to the newcomer as well. Sales tailed off quickly following the November 2012 launch, with less than 400,000 units sold in the first three months of 2013. Unsurprisingly, Nintendo’s third-party publishers started backing away.

A multiplatform move for ZombiU could help to put the game in front of more eyes, but it’s not a simple port due to how much reliance there is on the Wii U’s GamePad. Even with second screen support on other consoles, such as Microsoft’s SmartGlass, fundamental changes would have to be made. That costs money. ZombiU isn’t exactly the prettiest game either, and the resource conservation-focused brand of survival-horror it embraces speaks to a niche audience. When you consider all of these factors together, you can see how the port prospects are pretty slim.

ZombiU GamePad play
Image used with permission by copyright holder

That said, ZombiU hit a number of successful notes that Nintendo and any third-party brave enough to risk a Wii U release in the current environment ought to consider. The success or failure of that console is inextricably tied to how well (or not) developers can leverage its unique capabilities. The Wii U is underpowered compared to the PlayStation 4/Xbox One consoles launching later this year, especially when you factor in Nintendo’s confused, debilitatingly safe approach to online/social play.

The dev team at Ubisoft Montpelier very cleverly created a set of mechanics in ZombiU that effectively forced players to use the GamePad display. An action such as rifling through your backpack involves taking your eyes off the television and focusing on the small touchscreen to do whatever needs doing. The world around you doesn’t pause while this is happening, and the main view on your TV switches to a third-person perspective. You can see your character kneeling down in front of his or her bag, and you can see dangers as they approach.

ZombiU also uses the GamePad display as a minimap with its own interactive radar. At any time, you can tap a virtual button on the touchscreen to send out a ping that highlights moving beings as red dots. Stationary zombies aren’t detected, but rats and birds are, along with moving zombies. You might turn a corner expecting to find a dozen zombies… only to find a harmless murder of crows waiting for you instead.

zombiU
Image used with permission by copyright holder

Both the radar and the backpack fiddling are examples of tension-raising design tactics that work best in the context of a survival horror game. The same ideas wouldn’t necessarily work in another genre, but it’s the creative use of the GamePad here that’s important. It isn’t enough to simply drop a minimap and a touch-based item selection interface onto the second screen. Activision, Electronic Arts, and other third-parties supported the Wii U at launch, but that support came in the form of thoroughly uninteresting ports.

Nintendo’s first-party studios would do well to take note of what went right with ZombiU and attempt to approach Wii U development with a similarly open mind. The second-screen features in New Super Mario Bros. U is a good first step, but we need to see more games like ZombiU that appeal specifically to the mainstream, action-loving gamer. That’s who Nintendo needs to start buying consoles, especially with that unfriendly $350 price point keeping families content with their trusty, old Wii or iOS/Android tablets. Serious gamers spend serious cash for the things that they love, but they don’t love the Wii U.

Editors' Recommendations

Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
9 best processors for PC gaming: tested and reviewed
The AMD Ryzen 9 7950X3D installed in a motherboard.

It's tough to find the right gaming CPU for your next PC. We've benchmarked dozens of processors to find the best CPU for gaming, and there's a clear winner right now: AMD's Ryzen 7 7800X3D. Although the latest chip from Team Red claims the crown, there are still several other great options on the market.

Whatever your needs and budgets, though, we have options from AMD and Intel that will be great performers. We're focused on gaming here, but if you want a processor that can game and get work done, make sure to check out our list of the best processors.

Read more
The Nintendo Switch just got 2 surprise games — and they’re both worth grabbing
A teddy beat sits on an embroidery hoop in Stitch.

If you were unable to catch this week's Nintendo IndieWorld showcase, then you missed a surprisingly loaded show. Lorelei and the Laser Eyes got a May release date, WayForward showed off its Yars' Revenge revival, and Steamworld Heist 2 got an exciting reveal. In the midst of all those headlines, two smaller games were surprise released on the platform: Stitch and Sticky Business. Don't sleep on either of them, as they're both worth a purchase.

Both games are ports of previously released games, but both went a bit under the radar upon their original launch. Sticky Business modestly launched last summer on PC, whereas Stitch has actually been around since 2022 as an Apple Arcade exclusive. The latter even has an Apple Vision Pro version now that can be played in mixed reality. I can't blame anyone for missing either, but their Switch releases offer a good opportunity to catch up with some quiet hidden gems.

Read more
Is this Razer’s Steam Deck killer?
The Razer Kishi Ultra sitting on a table.

Razer has been oddly quiet in the burgeoning world of handheld gaming PCs. When I met up with the company at the Game Developers Conference (GDC) to learn about its new products, I was happy to hear it had an answer to the success of the Steam Deck.

But it was not the type of answer I was expecting.

Read more