Skip to main content
  1. Home
  2. Gaming
  3. Virtual Reality
  4. News

The first level of 'Super Mario Bros.' is awesome in augmented reality

Add as a preferred source on Google

If you have played even just one video game in your life, there is a pretty good chance it is the original Super Mario Bros. Nintendo’s classic platformer still stands as one of the best games ever made and its first level is, without a doubt, one of the most iconic courses in gaming history. But what would it be like to play it in the real world with augmented reality? Now, we don’t have to wonder anymore.

Developer Abhishek Singh re-created level 1-1 of Super Mario Bros. for Microsoft’s HoloLens headset using Unity3D, and the results are both incredible and bizarre. Singh, dressed in Mario’s classic overalls and cap, walks through a park filled with the bushes, warp pipes, Goombas, and blocks found in the stage. Jumping and “touching” a block earns him a coin, while touching a mushroom makes him power up. As he is in the real world and can’t literally get larger, all other items displayed become slightly smaller, instead.

Recommended Videos

After collecting a fire flower, Singh even manages to take out a group of enemies by pinching his fingers together and pointing them forward. Encountering a Koopa, he knocks it out of its shell and then kicks it to send it spinning off the course.

The only thing the augmented reality demo doesn’t appear to replicate is vertical movement. As he approaches the block staircase that Mario can use to reach the top of the course’s flag, Singh is forced to walk off to the side and grab the flag from the bottom. Responding to a YouTube user’s request for the underground area of level 1-1 be included, he said that he would find a way to do that without “defying physics.” As there is not a physical object for Singh to stand on, he naturally would just return to the ground.

While it is strange seeing regularly proportioned human beings next to Mario, Nintendo is taking a similar approach with the Switch game Super Mario Odyssey. One world in the game, “New Donk City,” is a metropolitan region with human beings, traffic lights, and other “normal” objects that we don’t traditionally see in the Mushroom Kingdom. The game is currently one of our most-anticipated titles for the remainder of 2017 and earned the top prize in our E3 awards.

Gabe Gurwin
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
Ghost Recon could finally be making the comeback fans have been asking for
A three person squad stands on a bridge in Ghost Recon Frontline.

If you're a Ghost Recon fan, you've probably gotten used to one thing over the past few years: waiting for rumors to turn into announcements, waiting for leaks to be acknowledged, waiting for Ubisoft to say... well, anything at all about the future of one of its biggest tactical shooter franchises. Thankfully, that silence finally seems to be ending.

Ubisoft has confirmed that it will share Ghost Recon news on August 6, when the series celebrates its 25th anniversary. The announcement arrived shortly after fresh leaks began circulating online, prompting the company to post a brief message telling fans that more information is just around the corner.

Read more
The AI game-dev boom has a dark side: fewer jobs for the people starting out
Solo creators are thriving with tools like Claude Code and Copilot, but entry-level game roles are disappearing.
Man playing a video game on a desktop with glowing red and blue lights

AI is making it easier than ever for a single person to build a game. That sounds like a win for creativity, and in many ways, it absolutely is. But there is a catch. As generative AI tools help solo developers and small studios do more with fewer people, the same shift is making life tougher for writers, artists, concept creators, and junior programmers trying to break into the gaming industry.

AI is giving solo developers superpowers

Read more
ONEXPLAYER’s new handheld packs AMD Ryzen AI Max+ 388 and liquid cooling at an eye-watering price
The X2 Mini Pro is now available directly from the company with premium specs to match its premium cost.
ONEXPLAYER X2 Mini Pro Featured

Gaming handhelds have become more powerful every year, but they're also getting increasingly expensive. The new ONEXPLAYER X2 Mini Pro takes that trend to an entirely new level. Following its crowdfunding campaign, ONEXPLAYER has begun selling the X2 Mini Pro directly through its online store. The premium handheld starts at $2,499, while the fully loaded configuration with 64GB RAM, a 2TB SSD, and the optional Frost Bay liquid cooling system climbs to a staggering $3,229. Deliveries are expected to begin in August.

Desktop-class hardware in a handheld

Read more