Skip to main content
  1. Home
  2. Gaming
  3. News

Digital Trends may earn a commission when you buy through links on our site. Why trust us?

The German ratings board nearly threw the Nintendo Labo in the trash

Add as a preferred source on Google

Earlier this week, Nintendo unveiled its Labo line for the Switch, and most would agree that it looks like yet another example of the company’s unbridled creativity. The German ratings board, on the other hand, thought it was a bunch of trash.

On Thursday, January 18, Unterhaltungssoftware Selbstkontrolle (USK) tweeted about a near-miss that took place when Nintendo submitted Labo for classification. The unconventional self-assembly peripherals that make the project so unique were almost placed straight in the garbage by cleaning staff.

Recommended Videos

For the uninitiated, Labo hinges around real-world items ranging from a miniature piano to a fishing rod that use the capabilities of the Switch’s Joy-Con controllers and its detachable display to bring about new gameplay experiences. These toy controllers are printed on sheets of cardboard, before being assembled by the player with the help of video tutorials.

When new software is submitted to the USK, it rarely comes with sheets of cardboard attached. As a result, the cleaners assumed it was simply some unwanted waste paper and came very close to disposing of it, according to a report from Game Informer.

Nintendo managed to do an exemplary job of keeping Labo under wraps, and the project was a genuine surprise when it was unveiled by a slickly edited teaser video. It’s strange to think that its existence could have been revealed ahead of time by a few stray sheets of cardboard that were thrown out in error, should they have fallen into the wrong hands.

Of course, that assumes that anyone who happened upon the components would have had any clue what they were for. Without the instructions to put them together — and advance knowledge of their relation to the Switch — it would have been difficult to grasp their purpose. This time a week ago, who among us would have guessed that Nintendo’s next big idea involved sheets of cardboard?

The first two installments in Nintendo Labo series are scheduled to release on April 20. The Variety Kit is set to cost $70, while the Robot Kit is priced at $80. A Customization Set intended to add a personal spin to the controllers is coming out on the same day for $10.

See Labo Variety Kit See Labo Robot Kit

Brad Jones
Brad is an English-born writer currently splitting his time between Edinburgh and Pennsylvania. You can find him on Twitter…
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more