Skip to main content
  1. Home
  2. Gaming
  3. News

Nintendo Switch controllers will soon be compatible with Google Chrome

Add as a preferred source on Google

Nintendo Switch controllers, namely the Joy-Cons and the Pro controller, will soon be supported by Google Chrome, showcasing Google’s future plans for gaming.

A new commit titled “Improve support for Nintendo Switch gamepads” was spotted in Chromium’s Gerrit source code management by 9to5Google. The Nintendo Switch Pro controller had early support on Linux, but the new code looks to expand compatibility by adding the Joy-Cons.

Recommended Videos

Instead of just improving support for the Nintendo Switch Pro controller, which may be connected through USB and Bluetooth, the commit also seeks to add Chrome support for Bluetooth connections with Joy-Cons, both as a pair and as separate devices, and even the Joy-Con Charging Grip through USB.

Chrome’s support is possible through the standard Gamepad API, which means that developers will be able to easily enable Nintendo Switch controllers in their games and apps. There is no definite timeline yet as to when the support for the Nintendo Switch Pro controllers and Joy-Cons will be added to Google Chrome.

The addition of support for the devices to Google Chrome is not really a groundbreaking move as of now, as there are a limited number of online games and apps that will offer an improved experience through Nintendo Switch controllers. The importance of the code lies in Google’s future plans in gaming.

Google is set to be part of the Game Developers Conference, where it will reportedly reveal its gaming hardware for Project Yeti, which includes the Project Stream game streaming service and a console that will utilize it.

Project Stream ended its three-month demo in January, in which gamers played Assassin’s Creed Odyssey on their Google Chrome browsers. The commit for Nintendo Switch controller support is likely tied to future iterations of Project Stream, to allow games to use the controllers on the game streaming service.

The code for Nintendo Switch controller support on Chrome comes after the discovery of patent for a controller that may come with the rumored Google gaming console. The document, filed with the United States Patent and Trademark Office, reveals a design that looks similar to the PlayStation 4 DualShock controller, with Yanko Design editor Sarang Sheth creating unofficial renders on what the Google gaming controller may look like.

Aaron Mamiit
Aaron received an NES and a copy of Super Mario Bros. for Christmas when he was four years old, and he has been fascinated…
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more