Skip to main content
  1. Home
  2. Gaming
  3. News

Ubisoft learns lesson from Ghost Recon Breakpoint, delays three AAA games

Add as a preferred source on Google

Ubisoft CEO Yves Guillemot admitted that Ghost Recon Breakpoint had its fair share of issues, which resulted in delayed release dates for three games.

In an earnings call and a statement, Guillemot lamented the disappointing reception for Ghost Recon Breakpoint. Our review of the Ghost Recon Wildlands follow-up found that while gunplay was snappy and the story was engaging, the shooter was dragged down by the bugs that plagued it, as well as a microtransactions system that felt out of place in a game that values exploration and discovery.

Recommended Videos

Ubisoft identified three main reasons for the underperformance of Ghost Recon Breakpoint, the first of which is that it is more difficult to generate interest for a sequel to a live multiplayer game when the previous version — in this case Ghost Recon Wildlands — had years of optimization in development. There needs to be more time in between the releases of live games.

“With so many learnings and built-in confidence from our teams, we wrongly believed that after a 30-36 month gap between releases, players would be ready to enjoy new adventures of our live games. In the end, it proved too short a time frame,” said Guillemot.

Ubisoft also determined that the gameplay innovations in Ghost Recon Breakpoint were not perfectly implemented. While some players appreciated the changes, which include survival elements and a loot grind, a significant portion of the community built by Ghost Recon Wildlands rejected the new mechanics.

Lastly, Ghost Recon Breakpoint did not have enough “differentiation factors,” which prevented it from standing out.

“We are tackling these issues head-on and already are implementing significant changes to our production processes,” Guillemot said. In light of this, Ubisoft has decided to delay Gods & Monsters, Rainbow Six Quarantine, and Watch Dogs Legion to the second and third quarters of its 2020-2021 fiscal year. This places their release dates between July 1 and December 31 next year.

According to Guillemot, the decision to delay the three games was to give its development teams more time to perfectly implement their innovations. The delays hurt Ubisoft’s financial targets for its current fiscal year, but it is apparently willing to take the hit to fulfill the lessons that it learned from Ghost Recon Breakpoint.

Aaron Mamiit
Aaron received an NES and a copy of Super Mario Bros. for Christmas when he was four years old, and he has been fascinated…
Anthropic cracks down on video game cloning with new Claude restrictions
Claude can still help develop original games, but copying existing titles is now off the table.
Claude website open on laptop

AI has been making its way into video game development for a while now, but the recent developments have started raising some serious concerns. Popular games are being reverse-engineered with AI assistance, recreated for web browsers, and made playable on platforms they were never released for. Between all that, indie developers have started pulling down their demos over fears of getting copied. Anthropic has now stepped in with new restrictions for Claude Code.

The change was first spotted on X and subsequently confirmed by Anthropic's Addy Osmani. The new instructions prevent Claude from recreating specific existing games, even if they are renamed or presented as original projects. Users can still make original games, work on games within a genre, and use their own designs and assets.

Read more
Ubisoft shares major Assassin’s Creed updates, including disappointing news about remakes
New Game+, a final Black Flag treat, and a 20th birthday on the horizon.
Assassin's Creed, Gaming, Remake

If you have been looking for an excuse to jump back into Assassin’s Creed, Ubisoft just gave you a couple of good ones. Its Fall 2026 update is packed with news, from fresh content to a big birthday celebration next year.

What’s new in Assassin’s Creed Valhalla?

Read more
Phantom Blade Zero hands-on: An extraordinary game with unbelievable combat that I can’t get enough of
Every fight feels like a beautifully choreographed martial arts movie, except I'm the one controlling every move.
Phantom Blade Zero poster

We have had a considerable number of high-profile game releases this year, but none so far have had as much hype behind them as Phantom Blade Zero. The source of all that hype was a 2023 trailer highlighting its fluid kung-fu-derived sword combat. Considering that, at the time of writing this piece, there are over 700,000 concurrent players on Steam alone, on a weekday no less, I think it's safe to say that the hype has converted into gamers actually showing up for the game. I have sunk around 10 hours into this game today, and so far, it has been nothing short of an absolute masterclass in action combat.

A world that pulls you in from the start

Read more