Skip to main content
  1. Home
  2. Gaming
  3. Features

Sony’s buy-in shows just how monstrous Epic Games has become

Add as a preferred source on Google

Sony’s $250 million investment in Epic Games on Thursday, July 10, wasn’t exactly shocking. The two have been close partners for years, and in May, Epic showed the first Unreal Engine 5 footage running on a PlayStation 5.

What was surprising was how small a stake Sony got for its money.

Recommended Videos

A quarter of a billion dollars bought Sony a 1.5% ownership interest in the company behind Fortnite and so many other franchises. Eight years ago, when Tencent invested $330 million, that company picked up a 40% share in Epic.

The disparity between those ownership stakes shows just how big and how fast Epic has grown. The developer/publisher, right now, is valued at about $17.9 billion. To put things in perspective, Take-Two Interactive Software, the company behind Grand Theft Auto, the biggest video game of all time, has a market capitalization of $17.4 billion.

Epic has become an absolute beast.

The deal between Sony and Epic won’t result in any sort of PS5 exclusivity. Instead, it’s a continuation of Sony’s recent diversifications (which, in some ways, started with a partnership with Microsoft to collaborate on cloud-based gaming solutions).

“Sony is proactive in investing [or] acquiring firms that can both benefit its existing operations (E.g. [the] Insomniac acquisition for $229m) or drive future growth,” said Daniel Ahmad, senior analyst at Niko Partners on Twitter. “This is an example of the latter.”

For Epic, it’s the next step in its evolutionary growth.

From humble beginnings …

Epic has grown from a company that focused on software (such as 1994’s Jazz Jackrabbit and the Unreal franchise) to one that also licenses its graphics engine (one of the industry’s two most-used), a game distributor with Epic Store and a game services company via Epic Online Services.

It’s a studio that’s looking to the future of not just gaming, but entertainment — and that’s a big part of what lured Sony on board. Music events have already taken place within Fortnite. Unreal Engine was used to create effects in The Mandalorian and the most recent season of Westworld. And the Epic Store, with its very favorable equity split for publishers could well tempt film and music companies in the future as yet another distribution platform.

But any company that’s growing that fast in that many directions and has its fingers in that many parts of the entertainment industry is bound to attract attention. And it makes itself a tempting takeover target.

Any company has its price, of course. Microsoft’s purchase of the seemingly unbuyable Minecraft developer Mojang in 2014 and Facebook’s buyout of Oculus that same year both made that clear. Epic, though, would be a complicated purchase.

“Strategically, it would be about value creation and value destruction,” says P.J. McNealy, CEO of Digital World Research.

In other words, if Activision were to buy Epic — and no longer license the engine to EA or Ubisoft, that would create value for its games (which would benefit from the engine’s advances), while destroying some of the financial value of the licensing model.

Anyone making a run for Epic, though, would have to navigate the interests of a disparate number of companies, with different interests. Among Epic’s stakeholders are venture capitalists including KKR, ICONIQ Capital, Smash Ventures, aXiomatic, Vulcan Capital, Kleiner Perkins, and Lightspeed Venture Partners; Disney; Endeavor Group (which owns everything from talent agencies to UFC); and Tencent.

Then there’s Tim Sweeney, who is still believed to still be Epic’s majority shareholder. He’s the wild card. And the founder of Epic, and his team, have made it very clear in the past year that it’s them, not the investors, who guide the course of the company.

“Everything we do is with our team, and the final point of conversation when it goes up to the top is Tim. And Tim does not take any orders from Tencent. Believe me,” said Epic Store lead Steven Allison at 2019’s Game Developer Conference.

But who could afford Epic at this point, even if a sale was possible? McNealy says the most viable candidates are the tech giants who, so far, don’t really have a stake in the traditional games business. And it’s likely that all of them have at least considered it at some point.

“If you’re a major platform beyond video games, such as Amazon, Apple, Facebook, or Samsung, you’re going to need to check the box of video games and/or streaming content and maybe even a store,” he says. “We’re in the environment where people are in acquisition mode because they want to build a portfolio or add to their technology. It would be reasonable to assume that all of those companies would be looking at Epic.”

Whether suitors successfully court the company or Epic remains independent, one thing is certain: Sweeney and his team have quietly managed to move a critical part of the game industry’s power away from the west coast to a North Carolina suburb. And it’s not likely to shift back anytime soon.

Chris Morris
Former Digital Trends Contributor
Chris Morris has covered consumer technology and the video game industry since 1996, offering analysis of news and trends and…
Forget console wars. Steam Machine may help kill lazy PC gaming ports
Valve’s expensive mini PC could become PC gaming’s new baseline
Steam Machine with Steam Controller

Valve’s Steam Machine has become easy to dunk on. The price starts well above current consoles, and the hardware sits somewhere between entry-level and mid-range gaming PCs rather than a monster rig. Early reviews have also talked about how demanding games need upscaling, trimmed settings, and realistic expectations.

With the ongoing memory crisis, it sounds like a rough time to bring a PC to the couch. Though the Steam Machine doesn't need to beat high-end gaming PCs or the big consoles. Its purpose was different from the start. And what really makes it better is how it could shift the PC gaming segment entirely.

Read more
GTA 6 may not get the real physical release fans were hoping for
The game may come in a case, but not on a disc
GTA 6 cover art

Grand Theft Auto 6 pre-orders recently went live, but the excitement came with one frustrating catch. The so-called physical edition of the game will not include a disc. Instead, buyers will get a box with cover art and a download code inside.

That decision immediately caused backlash online, especially among collectors who still care about owning games on disc. For a while, there was some hope that this would only be temporary. Reports suggested that Rockstar could release a proper disc version of GTA 6 in December 2026, giving physical media fans something to wait for.

Read more
The Steam Machine launch hasn’t even happened, but the resale circus has begun
Scalpers are already trying to cash in on Valve’s Steam Machine
Valve Steam Machine Featured Design Coverplate

Valve has started sending out reservation emails for the Steam Machine ahead of its June 30 launch, and scalpers have wasted no time turning the whole thing into a comedy act.

The Steam Machine is already an expensive device, as RAM and SSD prices have made hardware pricing miserable across the industry. Valve has previously said it would like to lower the price if component costs improve. That makes the resale listings even harder to take seriously, because the official price was already higher than many people expected before scalpers added their own fantasy tax.

Read more