Skip to main content
  1. Home
  2. Gaming
  3. s

Pokémon Legends: Arceus has me craving a full Pokémon Monster Hunter game

Add as a preferred source on Google

After months of questions and anticipation, we finally got a closer look at Pokémon Legends: Arceus during today’s Pokémon Presents stream. A new trailer went into way more detail about how the game actually works. It’s essentially a nature surveying game where players head out into the wild to complete research assignments. They’ll have to find a Pokémon, study its behavior, and figure out the proper way to catch it.

Pokemon Legends: Arceus Full Presentation (Trailer + Gameplay Breakdown)

Sound familiar? It’s basically a wholesome spin on Monster Hunter. The structure is basically identical, except players won’t be slashing monsters and carving off their body parts. It also doesn’t seem like we’re going to have to fight gargantuan monsters. The trailer shows giants like Gyrados, who have been shrunk down to nearly human size. It doesn’t seem like we’ll be doing battle against a horizon-spanning Wailord in this game.

A crew of Pokemon hangs out in Pokemon Legends: Arceus.
Image used with permission by copyright holder

That’s created a small problem. I now want something I never knew I needed: Give me a full-on Monster Hunter Pokémon game.

Recommended Videos

Okay, it’s a morbid concept. The Monster Hunter series is much more violent than the kid-friendly world of Pokemon, even if the latter is based around animal fighting. I don’t imagine we’ll ever see a Pokémon game where players can hack off Dragonite’s tail and turn it into pants, as you can with Monster Hunter’s creatures. A fully realized Monster Hunter Pokémon game would likely have to sanitize some elements of the series, replacing “monster parts” with a more vague material that allows players to craft armor based on their favorite monsters.

Still, Pokémon Legends: Arceus opens up a lot of possibilities. It introduces some new concepts, like players needing to learn Pokémon behaviors to properly catch them. Just whittling down a creature’s health and tossing a ball won’t always cut it. It’s not clear how in-depth that system will be, but it’s an exciting idea that calls back to one of Monster Hunter’s best strengths. In something like Monster Hunter Rise, players need to watch their prey carefully to learn its erratic attack patterns. A successful hunt involves reacting to a creature’s every move and striking at the right time.

A Pokemon trainer rides a deer in Pokemon Legends: Arceus.
Image used with permission by copyright holder

Arceus’ combat system is still based on turn-based mechanics, so it doesn’t seem like we’ll get that full experience here. But imagine a game where players can see a Venusaur start to charge up energy for a solar beam blast and dodge out of the way at the last second. There’s a ton of potential for visual combat tells like that, which could bring a sequel more in line with Monster Hunter.

More than anything, it’s Monster Hunter’s sense of scale that I really want to see in a Pokémon game. Like real animals, Pokémon come in all shapes and sizes. Some are minuscule little worms, while others tower over humans. The legendary Eternatus is over 65 feet tall, but you wouldn’t know it from playing the games it’s in. The Pokémon series often struggles to communicate how big monsters are. The mainline RPGs tend to shrink creatures down to make for a legible battle screen. As a result, Steelix can look not much taller than a Rhydon, despite the former being a 34-foot behemoth.

I’d love to jump into a battle with Dialga that feels every bit as epic as taking down a Rathalos. I’m picturing an 18-foot giant towering over me and my 1-foot-4-inch Pikachu. It would make these legendary monsters feel as fierce and awe-inspiring as the mainline games tell us they are.

A battle against a Gastrodon in Pokemon Legends: Arceus.
Image used with permission by copyright holder

This is all a bit of fantasy booking, but that’s what’s powerful about what we saw in Pokémon Legends: Arceus. In the past, ideas like this have been a pipe dream. The series has always stuck firmly to its RPG formula with little variation. Arceus presents a genuinely new vision for the franchise, and that’s helping me see a future where Pokémon can finally evolve.

Even if we don’t see the series get a full Monster Hunter treatment, it’s clear that Pokémon is finally starting to look outside itself for inspiration. For 25 years, it’s been its own self-contained world that’s inspired countless other games. Now it’s time for the series to take a step back and learn from its peers to become the very best, like no game ever was.

Pokémon Legends: Arceus launches on Nintendo Switch on January 28, 2022.

Giovanni Colantonio
As a veteran of the industry who first began writing about games professionally as a teenager, Giovanni brings a wealth of…
Ghost Recon could finally be making the comeback fans have been asking for
A three person squad stands on a bridge in Ghost Recon Frontline.

If you're a Ghost Recon fan, you've probably gotten used to one thing over the past few years: waiting for rumors to turn into announcements, waiting for leaks to be acknowledged, waiting for Ubisoft to say... well, anything at all about the future of one of its biggest tactical shooter franchises. Thankfully, that silence finally seems to be ending.

Ubisoft has confirmed that it will share Ghost Recon news on August 6, when the series celebrates its 25th anniversary. The announcement arrived shortly after fresh leaks began circulating online, prompting the company to post a brief message telling fans that more information is just around the corner.

Read more
The AI game-dev boom has a dark side: fewer jobs for the people starting out
Solo creators are thriving with tools like Claude Code and Copilot, but entry-level game roles are disappearing.
Man playing a video game on a desktop with glowing red and blue lights

AI is making it easier than ever for a single person to build a game. That sounds like a win for creativity, and in many ways, it absolutely is. But there is a catch. As generative AI tools help solo developers and small studios do more with fewer people, the same shift is making life tougher for writers, artists, concept creators, and junior programmers trying to break into the gaming industry.

AI is giving solo developers superpowers

Read more
ONEXPLAYER’s new handheld packs AMD Ryzen AI Max+ 388 and liquid cooling at an eye-watering price
The X2 Mini Pro is now available directly from the company with premium specs to match its premium cost.
ONEXPLAYER X2 Mini Pro Featured

Gaming handhelds have become more powerful every year, but they're also getting increasingly expensive. The new ONEXPLAYER X2 Mini Pro takes that trend to an entirely new level. Following its crowdfunding campaign, ONEXPLAYER has begun selling the X2 Mini Pro directly through its online store. The premium handheld starts at $2,499, while the fully loaded configuration with 64GB RAM, a 2TB SSD, and the optional Frost Bay liquid cooling system climbs to a staggering $3,229. Deliveries are expected to begin in August.

Desktop-class hardware in a handheld

Read more