Skip to main content
  1. Home
  2. Gaming
  3. News

Forza Horizon 5 is getting sign language support tomorrow

Add as a preferred source on Google

Microsoft’s previously promised sign language support for Forza Horizon 5 is about to arrive in a huge step forward for accessibility in games. The Xbox giant partnered with Forza developer Playground Games and the Deaf and hard of hearing community to create video subtitles for players.

The free updates arrives March 1 and includes American Sign Language (ASL) and British Sign Language (BSL) support for over 300 in-game cinematics. While accessibility options and resources have become more common in AAA games in recent years, sign language support is still very rare.

Sign Language Support Comes to Forza Horizon 5

An extended blog post on Microsoft’s website detailed the development of the update. The company worked with the Deaf and hard of hearing community the entire way, from running actions through a company run by deaf people to hiring consultants to ensure that the sign language translations are accurate. Playground Games then needed to test the features and ensure that there were no bugs and that the content was accessible and approved by the community.

Recommended Videos

Speaking to IGN, accessibility consultant and teacher Cameron Akitt, who is hard of hearing, said that he didn’t think his suggestion to add ASL and BSL to Playground’s titles would ever get traction. “We should be able to access the same story beats and narrative components,” Akitt told Microsoft. “Otherwise, we’re only getting half the picture and not getting the full experience.”

This is not the first time an Xbox title has received additional accessibility features, but it’s a major step in the right direction. Sign language support is unusual in games, but Playground’s additions to Forza paint a hopeful picture for the future. “It’s very much like new territory because if a company like Playground can do this, why can’t other big studios go to the same lengths?” Akitt told Microsoft.

The free update launches tomorrow. Players can activate the feature in the game’s accessibility settings.

Emily Morrow
Former Digital Trends Contributor
Emily Morrow is a games journalist and narrative designer who has written for a variety of online publications. If she’s…
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more