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Halo Infinite and Xbox are getting more accessibility features

Microsoft just hosted its first Xbox Accessibility Showcase, where the company showed off a video celebrating gamers with disabilities, shined a spotlight on Minecraft: Education Edition‘s usage in neuro-diverse job interviews, and revealed new gaming features coming to the Xbox and Halo Infinite.

Xbox Accessibility Showcase - October 2021

Xbox has been one of the leading faces in the world of accessibility in gaming. Years ago, the company produced the groundbreaking Xbox Adaptive Controller, which allows gamers with limited mobility to play games with completely customizable controls. Now it is pushing for more accessibility in its ecosystem, with even more features coming to Xbox and future titles.

During the Accessibility Showcase, Xbox announced that accessibility feature tags are on the way to the Xbox Store, which will allow players with disabilities to immediately find out what games they can actually play before playing them. The tags show the accessibility features included in the game of choice without the need for additional searches.

Along with that, the entire Xbox console is getting an accessibility update that will introduce a refreshed accessibility spotlight page, quick settings, color filters, night mode, and more.

Xbox is also putting a huge focus on accessibility with its upcoming title Halo Infinite. As soon as its December 8 launch, Halo Infinite will include features that allow players to customize their game and make it more suited to their needs.

Xbox has confirmed that the new features include:

  • The ability to adjust the font size and background opacity for subtitles
  • Text-to-speech and speech-to-text options 
  • New customizations for players to control their sound experience with different volume sliders for a variety of sounds in the game
  • New prosthetic options for gamers to customize their Spartans. 

EA also recently opened all its accessibility patents to competitors to push more companies to focus on gamers with disabilities. Hopefully, this work on inclusivity inspires more companies to search for even more ways to allow those with disabilities to game in ways perfect for them.

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