Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Resident Evil: The Mercenaries 3D review

Add as a preferred source on Google

resident evil 3 reviewTo call the Nintendo 3DS’ lineup of games “suspect” is being generous. The 3D console offers a handful of decent games, but there has yet to be a single great original title designed solely for the system that really makes playing it fun. So when a new Resident Evil game was announced, people took notice. Unfortunately, Resident Evil: The Mercenaries 3D is basically just a mini-game that costs $40.

If you played “The Mercenaries” mini-game on previous Resident Evil titles, then you know what to expect. You are put in a scenario where you must survive waves of enemies. It is a fun mini-game, but that is all it was, and that is all it remains. Within 20 minutes of playing, you will have seen almost everything RE:TM3D has to offer. The gameplay is fun and the 3DS does a solid job with the graphics, but the missions get old fast. You play through six sections, each with a handful of missions types, and as you progress you unlock eight characters in total, each with one variant costume that you can also unlock. But that’s it. There is no real story, and besides the addition of skill slotting — a new addition that allows you to select three out of thirty perks — there really isn’t much progression to the game either.

Recommended Videos

But if you were obsessed with the previous Mercenaries games — and there were plenty of people that were – -the gameplay is actually fairly solid, and it is easy and satisfying to pull off headshots or long range snipes while maneuvering through levels based on Resident Evil 4 and 5. The touchscreen makes inventory and navigation a simple task, and taking on waves of enemies as the clock winds down is tense and exciting.

The addition of a co-op both online and locally is nice, but there are some loading screens you will come across during matches that make it seem like a grudging addition, and not something Capcom really cared about. When it works, it is fun though.

“The Mercenaries” is one of the best mini-games available, but on its own it lacks anything resembling depth and becomes a superficial experience. The technical side — the graphics, sound and gameplay — are all very good, but there just isn’t enough here to justify the full price tag.

Score: 7 out of 10

 (This game was reviewed on the Nintendo 3DS on a copy provided by Capcom)

Ryan Fleming
Former Gaming/Movies Editor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more