Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Square Enix’s new gaming engine offers photo-realism

Add as a preferred source on Google

The day when the line between reality and digital recreation is too thin to see just got a bit closer. At a press conference in Japan last week, Square Enix unveiled its Luminous Engine for next-gen consoles, and it may be a game-changer.

Forget the new id Tech 5 engine. Smile and point at the Frostbite 2.0 engine. The Luminous Engine is nothing short of incredible.

Recommended Videos

To be fair, the Luminous Engine is still just in the early testing phases, and while it can make a wall look very pretty, it has yet to show that it could be realistically blown apart with a virtual rocket launcher, or adequately render the snarling faces of mutants that are rushing at you. But the promise is hard to deny.

Designed for the next generation of gaming, the engine was originally announced as being in the works back in August, but the first results have been released. According to the magazine Edge, the engine was designed using native DirectX 11 support, includes cloth and fluid simulation, realtime reflections and highly efficient tessellation techniques that can help with 3D imaging.

If those tech terms don’t mean much to you, then check out the video below, or look at the pictures posted by Develop.

Despite the wild graphics produced by the Luminous Engine, Square Enix’s CTO, Yoshida Hashimoto claims that Luminous Studio can reduce game development costs by up to 30-percent. He also claims that it will lead to faster development cycles.

The engine also uses “procedural animation techniques,” which uses a database of motion captured animations, then adapts as necessary. If a rendered person is walking, then that person has a helmet or additional weight added to them, the animation will reflect the change in weight and react accordingly.

The engine is still a long way from reaching the public, but when it does, it will be used in everything from casual games to triple AA titles.

Ryan Fleming
Former Gaming/Movies Editor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
Cinder City wants 64GB of RAM, and the rest of its PC specs make it even weirder
Remember when 16GB RAM was enough?
Cinder City Gameplay screenshot

For years, PC gamers have joked that game developers treat hardware requirements like a shopping list. Cinder City might have just taken that joke a little too seriously. The game's newly listed recommended PC specs ask for a whopping 64GB of RAM. That's a figure that's raising eyebrows because almost everything else on the list looks surprisingly… normal.

64GB RAM paired with an RTX 4060?

Read more
Xbox might let you digitize your game discs, and the timing makes perfect sense
Sony gave disc owners no lifeline. Microsoft's Disc2Digital would be exactly that.
Book, Publication, Comics

Earlier today, Sony announced it will stop making physical game discs for new PlayStation titles starting in January 2028. It looks like Microsoft is heading in the same direction, but with a consumer-friendly approach: Xbox owners may not have to leave their disc collections behind.

According to The Verge's Tom Warren, Microsoft has been quietly working on a disc-to-digital feature for Xbox. It's called Disc2Digital internally, and lets players convert their physical games into permanent digital licenses.

Read more
Sony is shutting down the PS3 and PS Vita stores after a very long run
PS3 and PS Vita stores will stop selling new digital content by July 2027
PlayStation 3.

Sony is closing the PlayStation Store on PS3 and PS Vita, ending new digital purchases on two of its most beloved older platforms after a remarkably long run.

The PS3 launched in 2006 and 2007, depending on the region, while the PS Vita arrived in Japan in late 2011 before reaching North America and Europe in February 2012. By the time the final closures happen in July 2027, Sony will have supported PS3 store purchases for nearly two decades, and PS Vita purchases for more than 15 years.

Read more