Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Dance Central 2 Review

Add as a preferred source on Google

dance-central-2The Kinect has managed to steal a good deal of the motion gaming spotlight, but the types of games most popular with the console unit remain the same—largely sports or dance titles. Dance Central 2 is no exception, and while it’s not revolutionizing how you use the Kinect, it has the same catchy pop songs and outlandish avatars as the original.

Getting through user setup to actually dancing is quick and simple, and players have the option to “break it down” (translation: Learn the dance move by move before attempting it), team up, or battle one another. The game allows for two person multiplayer, but be forewarned you will need more space than you may originally think, and it can get a little crowded.

Recommended Videos

There are still some Kinect kinks to be dealt with, and going controller-free always takes some getting used to. If you aren’t all that familiar, expect to spend some time swiping your arm out in front of you like an idiot while the screen blankly looks back. Hint: Don’t move your body—just your arm. And as foolish as it sounds and you’ll look, a little wrist flourish goes a long way.

Gameplay itself is fun and the easy mode is simple enough to get in step with quickly. That said, don’t expect to be rocking the most challenging songs on the hardest level right away–which is a good thing, because  it means the game is worth the money and will keep your interest for more than a week.  

dance-central-2
Image used with permission by copyright holder

Dancing games can be hard to improve upon besides the obvious music and choreography updates. But in addition to those, Dance Central adds some new functions that up the ante. Voice Command is now available with Dance Central 2, and the Kinect will occasionally prompt you to use the function (you can turn it off entirely if you want, but it is a fun feature). Users can now jump into action mid-dance, as well. My favorite update though is the ability to turn off freestyle mode, that horrible segment of the game where the Kinect camera turns on you and records your self-created moves, just to humiliate you by playing them back. Game settings now include the option to skip that entirely.

Music

Dance Central 2 adds 40+ new songs into the mix, a godsend for fans of the original who have burned out on its catalog. The music is to be expected: Popular club tunes and generally PG-13 hip-hop. Most of the collection is among today’s top 40 hits (think Lady Gaga and Rihanna), but there are a few notable throwbacks that deserve a mentions, such as Bobby Brown’s My Prerogative and Sir Mix-A-Lot’s Baby Got Back. Compared to the rest of the library, these are classics. All 32 of the tracks from the original game can also be purchased for $4.99.

Conclusion

If you were a fan of the original or dancing games at all, Dance Central 2 is easily one of your best options—probably the best option—out there. And there are enough new features in the sequel to justify buying it: A bevy of new songs, voice command, mid-dance multiplayer and the option to kiss freestyle play good bye.

Score: 8.5 out of 10

  (This game was reviewed on the Xbox 360 on a copy provided by Harmonix)

Molly McHugh
Former Social Media/Web Editor
Before coming to Digital Trends, Molly worked as a freelance writer, occasional photographer, and general technical lackey…
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more