Skip to main content
  1. Home
  2. Gaming
  3. Features

It’s beginning to feel like gaming isn’t for everyone

Add as a preferred source on Google
Mario and Peach racing in the foreground of a screenshot of Mario Kart World.
Nintendo

Over the years, the Nintendo brand has shifted to meet the times, but through it all, it’s at least felt synonymous with one image (or turn of phrase, I guess): E for Everyone. Over the decades, the legendary developer and publisher has always had an ethos that has guided its games and consoles into the hands of gamers regardless of age and background. With the Switch 2, it’s beginning to feel that that may not be true anymore.

The Switch 2 was fully unveiled earlier this month, and despite the fervor and excitement surrounding it, there’s been a pretty noticeable tension around its various exorbitant prices. The system itself was tentatively priced at $450 and a bundle including Mario Kart World was coming in at $500 before the threat of US tariffs on every conceivable stretch of land — even those with no human life on them — forced Nintendo’s hand, delaying preorders in the US and Canada. The thinking is that when they do become available, they will have already experienced a price hike, which is wild considering the fact that the newest Mario Kart game alone was being sold at the prohibitive cost of $80.

Recommended Videos

In the days that have followed, many have debated the personal cost of these exciting new prospects, and while these are valid conversations to have, a far more crucial one feels like it keeps getting buried.

I’ve got a little cousin whose whole life is his Switch. He’s had a rough go of things early on in life, so when he and his mom moved closer to the rest of our family and started their lives over, it was of the utmost importance that we did better by him. For my part, that meant opening our home to him and treating him like the little king he is. Since I’m a homebody, this also meant that we spent the most time together, and he naturally took to the shows and movies I watched, and especially the games I played.

Players laugh together as they play Nintendo Switch 2.
Nintendo

He was especially enamored with my Switch. He was just the right age that all of the bright first-party Nintendo games dazzled him. That and Fortnite, of course. He would hound me in my own home to give him a chance to play titles I was reviewing or checking out ahead of time. I cannot tell you how badly he wanted to either outdo or impress me while I was playing Bowser’s Fury, the standalone 3D Mario platformer appended to the Switch port of Super Mario 3D World. Even if it bordered on annoying, in the way that most childish behavior tends to come across, it was great seeing his eyes light up at the sights and sounds of the games we played and shared.

Eventually, for some birthday of his, he got his own Switch. Though I see him far less these days, he’s almost never without it. I love that for him. He deserves all the joy it’s brought his way.

When I saw the pricing of the Switch 2 and its countless new games — many of which look exceptional already — my thoughts immediately turned to him before I even thought of myself. I have a job (of sorts) and live and work for myself. The Switch 2 is also a business expense at the end of the day. Whether it comes in at the already announced price, or a likely higher one given the ongoing and ridiculous trade war (if you can even call it that), I’m getting a Switch 2 in the near future, even if it’s going to hurt.

I don’t know that my little cousin, or many kids from similar low-income families will be able to enjoy a Switch 2 anytime soon. And while there’s certainly no obligation to brighten the lives of those kids, it does feel like a fundamental failure of the medium to become so prohibitive that their opportunity to share in that joy has become collateral.

nintendo-reportedly-plans-to-reveal-switch-pro-before-e3
Nintendo

They weren’t always forfeit. Coming from a low-income family didn’t bar me from enjoying the fruits of the Nintendo 64, Game Boy (and its various incarnations) or the Wii growing up. When consoles were too much, there were at least handhelds like the PSP and the Nintendo DS that were infinitely more affordable and chock full of worlds ready to capture my imagination. Me and most of my friends grew up in affordable housing and city projects while our folks worked low-income jobs like laundromats, local delis, and department stores. Sure, I didn’t get to enjoy all of the same games as lots of my peers (we were still poor after all), but I wasn’t completely shut out either.

I owe the relative affordability of this hobby at the time for my life. It’s shaped me in ways I’m still working out. Games might have kept me home a bit too much, to which I perhaps owe some of my more introverted tendencies, but they also kept me safe. The various worlds I toured virtually teased other possibilities, and from them, I erected a different life than those that came before me. The same is true of countless of my oldest friends and peers. I want that for my cousin, my nephews, and any other kid who might feel gatekept from this sphere. In turn, the more this space opens its doors to them and nurtures them, the healthier it grows. The further it can go.

But as the institutions around us crumble and our leadership steers this ship into a cliff, I worry that the generations to come won’t have the same luxuries — luxuries that should’ve never been luxuries in the first place! Isn’t the point of progress to grow into something better? Something that can and does accommodate everyone, regardless of age, race, ethnicity, orientation, or economic background among so many rich and distinguishing qualities? Stagnant wages, a shrinking workforce, not to mention a declining economy and imminent recession, as well as a wave of constantly shifting tariffs are just some of the forces eroding this possibility. The rising costs of a million and one things, the Nintendo Switch 2 among them, threatens to leave behind so many. A window appears to be closing.

So much for everyone.

Moises Taveras
Former Contributor
Moises Taveras is a writer who has been around the block. You might've read his work over at Kotaku, Paste Magazine, and…
Sony’s next PlayStation could break free of the living room and I think it’s worth the risk
Component prices may be soaring, but Sony has more reasons than ever to take portable gaming seriously.
Sony PlayStation Handheld PS render image

Sony may have just dropped its biggest hint yet that a true PlayStation handheld is on the way. In a recently published Q&A with investors, Sony Interactive Entertainment CEO Hideaki Nishino said the company's next-generation PlayStation strategy will deliver a seamless gaming experience that extends "beyond the living room." While he never explicitly mentioned a handheld, the comments have once again fueled speculation that Sony is preparing to return to the portable gaming space with the PS6 generation.

Sony finally said what everyone was thinking

Read more
Xbox Game Pass deals are reportedly drying up, and that’s bad news for indies
Logo, Green, Recycling Symbol

Ask most players why they subscribe to Xbox Game Pass, and they'll probably mention day-one Xbox exclusives. But developers have long viewed the service differently. For many indie studios, a Game Pass deal wasn't just extra exposure — it was financial security before launch.

Landing a Game Pass deal often meant guaranteed revenue before a game even launched, reducing the financial gamble of releasing an indie title into an increasingly crowded market. Now, that safety net may not be as dependable as it once was.

Read more
I just played Ghost of Tsushima on a phone. I never thought I’d see this day and I’m not regretting this misadventure
Running Ghost of Tsushima on the Red Magic 11S Pro almost feels wrong
Red Magic 11S Pro running Ghost of Tsushima

I have tested plenty of gaming phones, but nothing quite prepared me for watching Ghost of Tsushima Director’s Cut boot up on the Red Magic 11S Pro. This was not cloud gaming or something like Remote Play from a PlayStation sitting somewhere else in the house. I used GameHub, linked it with Steam, and after some trial and error, had the PC version of Ghost of Tsushima running on a phone--and it was far more playable than I expected.

And yes, it looked as ridiculous as it sounds. Seeing Jin Sakai on a phone screen with a GameHub overlay, virtual shoulder buttons, and a live FPS counter sitting on top made the whole setup seem a lot more viable.

Read more