Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

IS Microsoft moving away from indie games after killing the XNA indie gaming platform?

Add as a preferred source on Google
Image used with permission by copyright holder

Xbox has changed. As a brand, as a gaming machine, as an online ecosystem for game makers to sell and grow their games, Microsoft has been slowly broadening the scope of what the word “Xbox” means. That being the case, it’s no surprise that Microsoft is sloughing off so many things once associated with the world of Xbox. Amongst those casualties is the XNA Game Studio Software, Microsoft’s platform for independent game development.

XNA and DirectX (DirectX is Microsoft’s now nearly 20-year-old suite of game development tools) developer lead, Promit Roy, reprinted an email distributed to a limited number of XNA developers and Microsoft employees confirming that XNA is no longer being worked on.

Recommended Videos

“Presently the XNA Game Studio is not in active development and DirectX is no longer evolving as a technology,” reads the email, “Given the status within each technology, further value and engagement cannot be offered to the MVP community. As a result, effective April 1, 2014 XNA/DirectX will be fully retired from the MVP Award Program.”

A Microsoft source later told Polygon that though XNA will no longer be updated, it will not stop supporting DirectX for both Windows and Xbox games. Another source speaking with Computer and Videogames, however, said that the death of XNA could ultimately lead to the end of Xbox Live Indie Games.

Microsoft’s relationship with independent video game developers has always been strained, especially on the Xbox 360 console. On the one hand, Microsoft has helped publish and promote the work of celebrated creators and their games, from The Behemoth’s Castle Crashers to Jonathan Blow’s Braid. At the same time, Microsoft’s myriad rules and fees for publishing titles on the Xbox Live Arcade are prohibitive to independent artists working on a limited budgets. Consider Phil Fish’s Fez, which will never receive a patch for a save-destroying bug because Microsoft would charge tens of thousands of dollars to recertify the game.

Some of the most critically acclaimed Xbox 360 games have been created using XNA, including Supergiant’s Bastion, Fez, Dust: An Elysian Tail, and Ilomilo. We just gave an almost perfect score to 17-Bit’s XNA game Skulls of the Shogun. Microsoft knows full well that it must continue investing in indie game development, so the question now is: What will replace XNA?

Anthony John Agnello
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more