Skip to main content
  1. Home
  2. Gaming
  3. Features

Silksong is already helping me overcome my self-doubt

Add as a preferred source on Google
Hollow Knight Silksong Bench
Silksong

I’ve never felt less certain in myself than I have in the past few months. Professionally, I have found myself in a dream position, but the way I got here felt more like an accident than something I earned. Personally, I have fallen into a routine so consistent that NPCs have more complex patterns. Having full control over my work should be a blessing, but it has only saddled me with immense doubt over my abilities. Was I ever really talented, or was it just the oversight of others that made my work even passable? It is all textbook imposter syndrome, yet recognizing it doesn’t make it any easier to overcome.

I was late to the party with Hollow Knight, only getting around to it on my PS5 after it had been on PS Plus for who knows how long. I was well aware of its reputation at that point, but was worried that the expectations the internet had set for me would be too high. To some extent, that was true; I deeply enjoyed the experience but don’t hold it up as the pinnacle of game design. As a cozy experience that I chipped away at 45 minutes at a time before bed, it was perfect.

Recommended Videos

Now that Silksong is here, and I have decided to spare myself the pain of attempting to speedrun this game in order to review it in a timely manner, something strange is happening. The subtle changes from Hollow Knight are helping me work through all that self-doubt in just the first few hours.

Hollow Knight was about the descent; Silksong is about rising

Both Hollow Knight and its sequel are Metroidvanias and stick to that core blueprint. However, the first game had a distinct focus on downward progress. I was constantly going deeper and deeper into Hollownest. It isn’t an explicit theme, but one that I believe all players will feel to one extent or another. The environments get darker, more dilapidated, and tortured the further into the depths you go, feeling all the more oppressive and dangerous.

From the jump, Silksong subverts this theme and clearly projects the theme of ascension. Hornet, without really knowing why at the start, is determined to reach the peak of this new cursed kingdom. That one shift gives the entire game a distinct feel, even if the world is arguably more dangerous than its predecessor. Going down felt like pushing the limits of my comfort — how far was I willing to go? What if I couldn’t make it back? The depth threatened to swallow me.

Always rising feels like I’m moving toward hope. My goal is not the furthest point from where I feel most secure, but one and the same. At least, that’s my impression, having not actually reached the peak yet.

Sometimes digging deeper within myself is the only way through a dark period, but having a light at the end of the tunnel I am fighting for is just the mindset I need right now.

Being a Metroidvania, I’m not always directly going up in Silksong. As expected, there are tons of paths and routes to take, and I never know which one is “correct” until I try it. A lot of the time, I hit some obstacle I can’t overcome or die so far from my last checkpoint that I wonder if it is even worth going down that road again. It’s up to me to make the choice and commit to a path. If I’m wrong or die, I’ll try again.

The only way to lose in Silksong is to give up.

An invisible hand pushing me along is the knowledge that hundreds of thousands of you out there are right there with me. We’re all facing the same challenges in our own way, but in this rare moment of shared experience, I’ve seen an overwhelming amount of encouragement and support across the internet. That will only exist right here, right now, but it is a reminder that I’m never alone in my struggles. There are always others out there working through similar feelings of self-doubt and burnout. We just can’t see each other most of the time.

Silksong was just the right game at the right time, with a once-in-a-generation zeitgeist, to instil a simple mantra in my head: all I need to do today is try and be better than yesterday. Overcoming self-doubt isn’t like flipping a switch, but something I will keep climbing towards.

Hollow Knight: Silksong is available now on PS4, PS5, Xbox One, Xbox Series X/S, Switch, Switch 2, and PC.

If you need a new game to look forward to now that the wait is over, check out our list of all upcoming video games.

Jesse Lennox
Former Digital Trends Contributor
Jesse Lennox covers all things gaming but has a specific interest in all things PlayStation, JRPGs, and experimental indies…
Sony’s next PlayStation could break free of the living room and I think it’s worth the risk
Component prices may be soaring, but Sony has more reasons than ever to take portable gaming seriously.
Sony PlayStation Handheld PS render image

Sony may have just dropped its biggest hint yet that a true PlayStation handheld is on the way. In a recently published Q&A with investors, Sony Interactive Entertainment CEO Hideaki Nishino said the company's next-generation PlayStation strategy will deliver a seamless gaming experience that extends "beyond the living room." While he never explicitly mentioned a handheld, the comments have once again fueled speculation that Sony is preparing to return to the portable gaming space with the PS6 generation.

Sony finally said what everyone was thinking

Read more
Xbox Game Pass deals are reportedly drying up, and that’s bad news for indies
Logo, Green, Recycling Symbol

Ask most players why they subscribe to Xbox Game Pass, and they'll probably mention day-one Xbox exclusives. But developers have long viewed the service differently. For many indie studios, a Game Pass deal wasn't just extra exposure — it was financial security before launch.

Landing a Game Pass deal often meant guaranteed revenue before a game even launched, reducing the financial gamble of releasing an indie title into an increasingly crowded market. Now, that safety net may not be as dependable as it once was.

Read more
I just played Ghost of Tsushima on a phone. I never thought I’d see this day and I’m not regretting this misadventure
Running Ghost of Tsushima on the Red Magic 11S Pro almost feels wrong
Red Magic 11S Pro running Ghost of Tsushima

I have tested plenty of gaming phones, but nothing quite prepared me for watching Ghost of Tsushima Director’s Cut boot up on the Red Magic 11S Pro. This was not cloud gaming or something like Remote Play from a PlayStation sitting somewhere else in the house. I used GameHub, linked it with Steam, and after some trial and error, had the PC version of Ghost of Tsushima running on a phone--and it was far more playable than I expected.

And yes, it looked as ridiculous as it sounds. Seeing Jin Sakai on a phone screen with a GameHub overlay, virtual shoulder buttons, and a live FPS counter sitting on top made the whole setup seem a lot more viable.

Read more