Skip to main content
  1. Home
  2. Gaming
  3. Web
  4. Legacy Archives

China’s 13-year ban on video games and console sales set to end

Add as a preferred source on Google

In what amounts to a landmark moment for the global landscape for video games, China has officially approved a plan to end the country’s 13-year ban on the sale of video game consoles, The Hollywood Reporter confirms. The policy change is laid out in a document that sets up the rules for a free-trade zone in Shanghai. Companies will be able to peddle their products to Chinese consumers so long as they set up joint venture operations in the Shanghai Free-Trade Zone and receive approval from the country’s Ministry of Culture. 

The ban on video game consoles went into effect in 2000 as a government response to public outcry from parents, who claimed that such forms of entertainment would rot their kids’ brains. Ultimately, the move simply redirected what amounted to an intense interest in gaming among Chinese consumers to the realms of PC and mobile, as well as to the so-called “grey market,” where import hardware and software continued to be available.

Recommended Videos

The lifting of the ban means that companies like Microsoft, Nintendo, and Sony will now be able to actively market their products to China’s population of 1.35 billion people. Such a large consumer base could significantly alter the types of games that we see coming to market. Why would Microsoft make a game specifically for the 316 million people in the United States when there’s a billion-plus in China with an entirely different set of tastes? It’s an impossible situation to predict, but you can fairly speculate that the opening of this massive new market is going to ripple outward into the games industry in unexpected ways.

While the console ban also introduced an unavoidable de facto ban on console games, the fact that content creators will still need approval from China’s Ministry of Culture means that certain types of games will still need to be altered or simply not sold. Bans are frequently placed on otherwise legally available PC games in China because of their content; sex, drugs, excessive amounts of blood, organized crime, and anything that defames the country or its government are simply not allowed, and that attitude doesn’t seem likely to change if the Ministry of Culture still has content oversight.

The end of China’s game console ban first came up as a possibility earlier in 2013. A source within the Ministry of Culture told local news outlet China Daily that the decade-old policy was under review, though its age coupled with the fact that the ban was issued by seven government ministries meant that a long approval process lay ahead. 

Adam Rosenberg
Former Gaming/Movies Editor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Topics
Cinder City wants 64GB of RAM, and the rest of its PC specs make it even weirder
Remember when 16GB RAM was enough?
Cinder City Gameplay screenshot

For years, PC gamers have joked that game developers treat hardware requirements like a shopping list. Cinder City might have just taken that joke a little too seriously. The game's newly listed recommended PC specs ask for a whopping 64GB of RAM. That's a figure that's raising eyebrows because almost everything else on the list looks surprisingly… normal.

64GB RAM paired with an RTX 4060?

Read more
Xbox might let you digitize your game discs, and the timing makes perfect sense
Sony gave disc owners no lifeline. Microsoft's Disc2Digital would be exactly that.
Book, Publication, Comics

Earlier today, Sony announced it will stop making physical game discs for new PlayStation titles starting in January 2028. It looks like Microsoft is heading in the same direction, but with a consumer-friendly approach: Xbox owners may not have to leave their disc collections behind.

According to The Verge's Tom Warren, Microsoft has been quietly working on a disc-to-digital feature for Xbox. It's called Disc2Digital internally, and lets players convert their physical games into permanent digital licenses.

Read more
Sony is shutting down the PS3 and PS Vita stores after a very long run
PS3 and PS Vita stores will stop selling new digital content by July 2027
PlayStation 3.

Sony is closing the PlayStation Store on PS3 and PS Vita, ending new digital purchases on two of its most beloved older platforms after a remarkably long run.

The PS3 launched in 2006 and 2007, depending on the region, while the PS Vita arrived in Japan in late 2011 before reaching North America and Europe in February 2012. By the time the final closures happen in July 2027, Sony will have supported PS3 store purchases for nearly two decades, and PS Vita purchases for more than 15 years.

Read more