Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Go Back To School With EA Playground

Add as a preferred source on Google

Electronic Arts is delivering on its promise to offer games for the casual gaming crowd with Monday’s announcement of EA Playground for the Nintendo Wii and DS. Although it’s being developed by EA Canada and not the newly formed casual gaming division, EA claims that Playground will rope gamers of all ages into a recreation of schoolyard playground fun.

“Young, old, male or female – EA Playground has something for everyone,” said executive producer Dave McCarthy, in a statement. “EA Playground transports you to your fantasy playground, packed with interesting characters, over-the top gameplay, and a ton of collectables. Kids can bring the excitement of the playground home, and parents or even grandparents can re-experience their childhood thrills.”

Recommended Videos

Much like Wii Sports, EA Playground will be a collection of mini-games that harness the Wii’s unique style of control. For instance, players will be able to swing the Wiimote for a game of tetherball, or blow into the system’s microphone to spit fireballs (I don’t recall spitting fireballs on the playground, but I guess EA took some creative license.)

Although many of the games will be collaborative or multiplayer, there will also be activities to keep players busy when there’s no one to play with. The playground world will be explorable, with different locations unlocking new activities, offering in-game friends and rewards to upgrade player abilities.

Electronic Arts didn’t offer a definite release date for EA Playground, only revealing that it will be available sometime this fall for those of us in North America.

Nick Mokey
As Digital Trends’ Editor in Chief, Nick Mokey oversees an editorial team covering every gadget under the sun, along with…
Anthropic cracks down on video game cloning with new Claude restrictions
Claude can still help develop original games, but copying existing titles is now off the table.
Claude website open on laptop

AI has been making its way into video game development for a while now, but the recent developments have started raising some serious concerns. Popular games are being reverse-engineered with AI assistance, recreated for web browsers, and made playable on platforms they were never released for. Between all that, indie developers have started pulling down their demos over fears of getting copied. Anthropic has now stepped in with new restrictions for Claude Code.

The change was first spotted on X and subsequently confirmed by Anthropic's Addy Osmani. The new instructions prevent Claude from recreating specific existing games, even if they are renamed or presented as original projects. Users can still make original games, work on games within a genre, and use their own designs and assets.

Read more
Ubisoft shares major Assassin’s Creed updates, including disappointing news about remakes
New Game+, a final Black Flag treat, and a 20th birthday on the horizon.
Assassin's Creed, Gaming, Remake

If you have been looking for an excuse to jump back into Assassin’s Creed, Ubisoft just gave you a couple of good ones. Its Fall 2026 update is packed with news, from fresh content to a big birthday celebration next year.

What’s new in Assassin’s Creed Valhalla?

Read more
Phantom Blade Zero hands-on: An extraordinary game with unbelievable combat that I can’t get enough of
Every fight feels like a beautifully choreographed martial arts movie, except I'm the one controlling every move.
Phantom Blade Zero poster

We have had a considerable number of high-profile game releases this year, but none so far have had as much hype behind them as Phantom Blade Zero. The source of all that hype was a 2023 trailer highlighting its fluid kung-fu-derived sword combat. Considering that, at the time of writing this piece, there are over 700,000 concurrent players on Steam alone, on a weekday no less, I think it's safe to say that the hype has converted into gamers actually showing up for the game. I have sunk around 10 hours into this game today, and so far, it has been nothing short of an absolute masterclass in action combat.

A world that pulls you in from the start

Read more