Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

A very silly class action lawsuit against Grand Theft Auto 5 has been dismissed

Add as a preferred source on Google

When a lawsuit manages to make it all the way to Federal Court, no matter how dumb it may sound, there is probably a good reason for it to be there. Or at least, that’s how it usually is. In some cases though, the lawsuit is exactly as dumb as it sounds and is quickly dismissed, as was with the suit against Take-Two Interactive claiming that the slightly delayed launch of Grand Theft Auto Online constituted fraudulent business practices.

The class action lawsuit, known as McMahon v. Take-Two Interactive Software, Inc. et al, claimed that when GTA V launched on September 17 and sold for a “premium price,” the omission of the online mode was “unlawful.” GTA Online launched two weeks later on October 1 – a fact that Rockstar Games made clear well in advance of the September 17 launch – but the case proceeded regardless. The plaintiffs sought damages on behalf of all gamers in California that purchased GTA V, bringing the suit under the state’s false advertising and unfair competition laws.

Recommended Videos

Basically, the suit claims that the plaintiffs purchased the game for the online portion, and then had to wait a whole two weeks to play it. During online-less fortnight, all they were left with was the series’ widely renowned solo mode, set in a massive open world, and featuring dozens of missions, three protagonists, and a deep story.

It was a rather silly lawsuit, and U.S. District Court Judge Virginia A. Philips agreed. The judge sided with Take-Two’s lawyers and dismissed the case, according to GamePolitics.

In the decision, Judge Philips cited the game’s packaging, which never claimed that the online portion would be available “immediately.” The judge also went on to point out that Take-Two placed disclaimers on the package that specifically stated that certain features, including the online portion, “may not be available to all users” at launch.

Fans might see some semblance of logic in the lawsuit when you consider that the online game was filled with bugs at launch, often rendering it unplayable. The depths of those problems weren’t immediately evident though, and the lawsuit was filed by Bruce McMahon and Christopher Bengtson on October 4. Once the game moved past the bugs, it proved itself enough to win our award for the Best Online Game of the Year.

Ryan Fleming
Former Gaming/Movies Editor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
You can now play Zelda and Mario Kart on your iPhone, iPad, and Mac, no emulator needed
An open-source project brings Switch games like Zelda, Mario, and Metroid to Apple devices without an emulator, but getting everything running takes some work.
Nintendo Switch 2 Running Mario Kart

Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.

Why does this run so well on Apple devices?

Read more
Modern Warfare 4 brings Call of Duty back to its glory days. I hope the streak lives.
Infinity Ward’s latest campaign goes back to Call of Duty’s roots and recaptures what made me a fan more than a decade ago.
Call of Duty MW4 menu screen

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Read more
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more