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Bionic Commando to use PhysX Engine

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Now that ownership of the famed PhysX technology has found its way into the hands of industry goliath Nvidia, that relatively short list of PhysX-compatible games seems to be growing quite rapidly. Capcom announced on the Monday that the latest Bionic Commando game will take advantage of the PhysX running Nvidia GPUs to offer advanced, more interactive environments.

Bionic Commando follows the story of Nathan Spencer, the original character from the 1988 release of Bionic Commando on NES, in a storyline that takes place 10 years after the events of that game. According to Capcom, adding PhysX acceleration will dramatically increase the realism of the title, with environments that include walls that can be torn down, trees that bend in the wind, and water that flows with body and force.

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Currently, the game is slated for release in early 2009, but those who need to get their Bionic Commando fix this year can download Bionic Commando Rearmed, an enhanced remake of the NES original, when it debuts on Thursday.

Nick Mokey
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