Skip to main content
  1. Home
  2. Gaming
  3. Computing
  4. Legacy Archives

Microsoft brings the Xbox One’s Kinect to PC, Xbox One graphics to DirectX 12 (Updated)

Add as a preferred source on Google

Updated on 4-02-2014 by Adam Rosenberg: Microsoft delivered more details about Kinect v2.0 and Windows platform interoperability during its annual Build developer conference.The main thrust of the news is that the Xbox One is now officially a Windows device. This means a couple of things. For one, developers will have the tools to build apps that support Windows as a platform, including Xbox One. An example shown during the press conference demonstrated how an app built to deliver content from the non-profit educational website Khan Academy transformed around Windows 8.1, Windows Phone, and Xbox One OS environments.

The platform expansion goes both ways too; Microsoft’s recently revealed DirectX 12 graphics API will incorporate all of the fancy flourishes that the Xbox One is capable of. That doesn’t mean much on the surface to you, the user, but it should translate to prettier DirectX games with a lower processing overhead on the PC side.

———

Recommended Videos

Original post written on 3-28-2014: The next generation of Kinect that debuted with the Xbox One is coming to PCs in the near future, Microsoft confirms. There will be a few minor changes on the aesthetics side, but the hardware will remain the same.

The new Kinect is a sophisticated peripheral that hasn’t even begun to scratch the surface of its potential. It’s still designed primarily for gaming, but as the original Kinect showed when it expanded into fields like healthcare, the possibilities are endless. The new biometric scanner alone should provide several interesting possibilities for the medical field.

Kinect for Windows v2 sensor
Kinect for Windows v2 sensor Image used with permission by copyright holder

The PC version of the Kinect will feature the same 1080p 16:9, full color camera, infrared capabilities, and 3D depth perception that the current Xbox One model offers. The PC device will connect to a computer via a USB 3.0 port, and will also need to be plugged in to a standard AC outlet. In terms of looks, the only real difference is that the PC version will have the name “Kinect” visible on the top of the peripheral, and the illuminated Xbox logo has been replaced with a simple power indicator light.

The new Kinect is currently only sold as part of a bundle with the Xbox One, so pricing for the standalone PC version is anyone’s guess. A release date hasn’t been confirmed yet either, but in the words of Microsoft, “As this first look at the Kinect for Windows v2 hardware indicates, we’re getting closer and closer to launch.”

Ryan Fleming
Former Gaming/Movies Editor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more
Nintendo Switch 2 jailbreak breakthrough shows what AI can do, but it’s not a one-click hack
The software-only exploit works on the latest firmware, but it's tethered and still has significant limitations.
Nintendo Switch 2

The Nintendo Switch 2 has reportedly been jailbroken, and AI helped crack the code. Developer Sammy Hajhamid, aka pepsipu, used OpenAI's Codex to help exploit the console, even modding Mario Kart World with the likes of Peter Griffin and Hatsune Miku. But before anyone celebrates an unlocked Nintendo playground, there's a catch: the exploit is tethered, not a full-blown custom firmware jailbreak.

AI helped crack the Switch 2, but it wasn't a one-click job

Read more
Xbox Cloud Gaming gets a standalone pay-as-you-go option
The service starts at $3.99 for 10 hours, and unused playtime won’t expire until you use it up.
Xbox Cloud Gaming

Microsoft may already be putting pieces of its rumored Game Pass overhaul into place. A recent report claimed that Xbox CEO Asha Sharma is planning a major rethink of the subscription service that could let players pay separately for features such as cloud gaming, multiplayer, and console-only games. Xbox has now started testing a pay-as-you-go version of Cloud Gaming that does not require a Game Pass subscription.

Xbox Cloud Gaming now has an hourly price

Read more