Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

EA Inks Game Deal with Robert Ludlum

Add as a preferred source on Google

Game studio Electronic Arts has announced it has reached a deal for the exclusive game licenses to the works of writer Robert Ludlum, including the well-known Jason Bourne franchise, recently re-popularized in a trilogy of films starring Matt Damon. Terms of the deal were not disclosed, but EA has already sent it’s first game to be built on the Jason Bourne franchise off to Sweden’s Starbreeze Studios for development.

“Robert Ludlum’s Jason Bourne is the most exciting action hero to emerge in decades, thrilling audiences around the world,” said EA Games Label group VP of marketing Mike Quigley, in a statement. “EA is excited to enter into a long-term relationship with Ludlum Entertainment, bringing the action, intrigue, and intensity of Robert Ludlum’s fiction to life for casual and core gamers around the globe.”

Recommended Videos

Ludlum was a prolific writer of espionage, mystery, and thrillers; he died in 2001. Ludlum Entertainment, which manages the rights to the author’s works, also has several film deals in place with Universal, MGM, Paramount, and Summit Entertainment.

Sweden’s Starbreeze Studios also develops The Chronicles of Riddick video game.

The move makes sense for Electronic Arts, which—like pretty much every other game studio—wants to create franchises that keep selling new titles year after year…and tapping into an existing media franchise like the Jason Bourne series makes the job even easier. Of course, writers have already faced difficulty translating Ludlum’s books to the screen (anyone remember the version of The Bourne Identity with Richard Chamberlin?), opting in the recent installments for simplified stories with cinematic flash and highly complex action sequences. EA will likely follow the same approach with Bourne-based video games, tapping into the action reputation of the recent film installments.

Previous Bourne-based games were published by Sierra Entertainment.

Geoff Duncan
Former Contributor
Geoff Duncan writes, programs, edits, plays music, and delights in making software misbehave. He's probably the only member…
The next Xbox may be backward compatible with every past Xbox generation, if publishers agree
A leaked memo details Microsoft's next console could play games from every Xbox generation, but there's a catch.
Xbox logo

A leaked internal memo suggests the next Xbox console, codenamed Project Helix, could play games from every generation the company has ever released. If true, that would make it the largest game library on any console, especially since it's also said to support PC games.

Backward compatibility for four console generations

Read more
Xbox may have a surprisingly smart plan for keeping physical games alive
Xbox’s leaked roadmap could rescue your old games from the disc-drive grave
Book, Publication, Comics

The fate of physical game discs seems to be set in stone, with an all-digital library becoming increasingly inevitable. Microsoft, though, may at least give Xbox owners a way to bring their shelves full of physical games along for the journey.

A leaked Microsoft roadmap sent to game publishers details the planned rollout of Xbox’s Disc-to-Digital program alongside a much larger backwards-compatibility push. The document reportedly targets August for general availability, October for the full launch of original Xbox games on PC, and a gradual Xbox 360 rollout beginning in 2027.

Read more
Pwnage’s new gaming mouse lets users adjust click force and travel with a screwdriver
The 49-gram Pwnage Vanta also features a movable sensor and 8,000Hz wireless polling
Computer Hardware, Electronics, Hardware

Gaming mice usually let you adjust sensitivity, polling rate, and button assignments through software. Pwnage’s new Vanta goes a step further by letting you physically change how each primary click feels.

The company describes the Vanta as the world’s first lightweight gaming mouse with mechanically adjustable clicks. Turning a pair of screws changes how much force and movement the left and right buttons require, without replacing the switches or adding more electronics.

Read more