Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

The art of gaming, part III: E3 through a painter’s eyes

Add as a preferred source on Google

It’s hard to capture the experience of being at E3 in words. Video gaming’s own annual Lollapalooza aims to deliver a single message to a variety of parties, from gamers to retailers: Buy our stuff.

And to that end, the event is designed around spectacle. The most popular games go big, loud, and pretty, and their individual appearances at E3 are meant to capture that spirit in a way that can be writ large across a number of different mediums. Words alone don’t convey all of the sights and sounds of such an event.

Recommended Videos

With that in mind, we’ve commissioned artist Joshua Mongeau to bring you a slightly different take on E3. Each day, we’ll be sharing pieces of original artwork that reflect in some way on the popular games and talking points of the show, as seen through the eyes of a creative-minded observer. For more beautiful eye candy, check out Part I, Part II and Part IV of this week’s Art of Gaming series.

8-Bit Battle Link

8 Bit Battle Link © Joshua Mongeau
Image used with permission by copyright holder

The Legend of Zelda series gets turned on its head in Hyrule Warriors, an action game from Tecmo Koei that falls in line behind Dynasty and Samurai Warriors series’. In Hyrule, Link and his pals take on armies of familiar baddies in knockdown brawls. More than just a colorful riff on the new game, 8-Bit Battle Link also nods to Nintendo’s scrappy comeback potential as the publisher finds new ways to dodge criticism with fresh, fan-pleasing ideas.

Yuki Blast

Yuki Blast © Joshua Mongeau
Image used with permission by copyright holder

Another acknowledgment of E3’s ever-present abundance of progression hook-driven shooters, Josh did what so few of the AAAers seem capable of doing in Yuki Blast: he put the spotlight on a battle-suited, ass-kicking female. This is no distressed damsel, no frail foil. She’s armed, armored, and ready to save the day.

Paulentina and The Leader

“The challenge of leadership is to be strong, but not rude; be kind, but not weak; be bold, but not bully; be thoughtful, but not lazy; be humble, but not timid; be proud, but not arrogant; have humor, but without folly.”
― Jim Rohn

Paulentina © Joshua Mongeau The Leader © Joshua Mongeau

These two pieces share more than just a visual connection; they’re a dual celebration of empowered female protagonists that follow a narrative arc of sorts. First is Paulentina, anchored by a quote from author Jim Rohn that contemplates the challenges of leadership. The pulled-out perspective shows a woman standing tall; she’s all alone, but she’s proud, strong, and unburdened. The Leader brings our subject into sharper focus, flanked more directly by the spirit of Rohn’s quote and imbued with the spirit of the powerful female leaders that precede her. She’s not alone, and she never really was. She’s the leader.

Pig Soup

Pig Soup © Joshua Mongeau
Image used with permission by copyright holder

Pig Soup gets meta in more ways than one. Josh is riffing here on Hohokum, Honeyslug’s action-free “no stress” game that is itself the product of a collaboration with artist Richard Hogg. The text at the center of the piece — ‘I am tired of being reincarnated’ — speaks to the “shoot, die, repeat” pattern of play that fuels the industry’s most popular games, and the hunger many players have for something more contemplative, experiences that games like Hohokum and Entwined address.

Games don’t simply have to be an endless cycle of fighting and dying; it’s not a requirement that protagonists are merely pigs being led to slaughter. The Twitch branding that frames the pieces is an appeal to all gamers, everywhere: Pay attention! Watch this! Order something other than the pig soup of violent games!

artist Joshua MongeauJoshua Mongeau is an accomplished artist in a variety of mediums. In addition to his work on branding, logos, illustrations, and advertising, he’s also created art for children’s books, film/video games (including work for Lucasfilm), and the graphic novel, M.E.N.D. You can check out more of Josh’s work on his portfolio website right here.

Adam Rosenberg
Former Gaming/Movies Editor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Anthropic cracks down on video game cloning with new Claude restrictions
Claude can still help develop original games, but copying existing titles is now off the table.
Claude website open on laptop

AI has been making its way into video game development for a while now, but the recent developments have started raising some serious concerns. Popular games are being reverse-engineered with AI assistance, recreated for web browsers, and made playable on platforms they were never released for. Between all that, indie developers have started pulling down their demos over fears of getting copied. Anthropic has now stepped in with new restrictions for Claude Code.

The change was first spotted on X and subsequently confirmed by Anthropic's Addy Osmani. The new instructions prevent Claude from recreating specific existing games, even if they are renamed or presented as original projects. Users can still make original games, work on games within a genre, and use their own designs and assets.

Read more
Ubisoft shares major Assassin’s Creed updates, including disappointing news about remakes
New Game+, a final Black Flag treat, and a 20th birthday on the horizon.
Assassin's Creed, Gaming, Remake

If you have been looking for an excuse to jump back into Assassin’s Creed, Ubisoft just gave you a couple of good ones. Its Fall 2026 update is packed with news, from fresh content to a big birthday celebration next year.

What’s new in Assassin’s Creed Valhalla?

Read more
Phantom Blade Zero hands-on: An extraordinary game with unbelievable combat that I can’t get enough of
Every fight feels like a beautifully choreographed martial arts movie, except I'm the one controlling every move.
Phantom Blade Zero poster

We have had a considerable number of high-profile game releases this year, but none so far have had as much hype behind them as Phantom Blade Zero. The source of all that hype was a 2023 trailer highlighting its fluid kung-fu-derived sword combat. Considering that, at the time of writing this piece, there are over 700,000 concurrent players on Steam alone, on a weekday no less, I think it's safe to say that the hype has converted into gamers actually showing up for the game. I have sunk around 10 hours into this game today, and so far, it has been nothing short of an absolute masterclass in action combat.

A world that pulls you in from the start

Read more