Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

1080-pocalypse: Assassin’s Creed Unity creators respond to resolution accusations

Add as a preferred source on Google

Ubisoft has responded in a lengthy blog post to the many PlayStation 4 owners that have worked themselves up into a frothy fit over the announcement that Assassin’s Creed Unity would be locked into 900p and 30fps on both PS4 and Xbox One.

The gist of the complaint is that Ubisoft has forced an artificial parity between the consoles by limiting the demonstrably-better PS4 hardware to match the Xbox One, rather than pushing it up to the next-gen gold standard of 1080p. Anger was stoked by comments from the game’s senior producer Vincent Pontbriand to Video Gamer claiming that the developers “decided to lock them at the same specs to avoid all the debates and stuff.” His statement seemed to indicate that the decision to lock in the pixel count was made in order to just sidestep the so called “Resolutiongate” debate about which hardware is better. Ironically the move only threw gasoline on the fire.

Recommended Videos

Related: PC Modder unlocks questionably-hidden Watch Dogs graphics settings

Ubisoft has since swooped in to clarify Pontbriand’s remarks. The statement opens with the sweeping proclamation that “Ubisoft does not constrain its games. We would not limit a game’s resolution. And we would never do anything to intentionally diminish anything we’ve produced or developed.” Pontbriand himself elaborates that the decision to limit resolution was based on a desire to push gameplay and depth of simulation further. While the post explains at length in general terms the trade-offs between graphics and performance that drive development, it does not specifically address the disparity between the consoles’ capabilities.

BioWare has thrown more fuel on the fire with an ironically (or deviously) timed tweet about the resolution of Dragon Age Inquisition:

Confirmed: #DAI resolution is 1080p on PS4, and 900p on Xbox One. We maximized the current potential of each platform.

— Dragon Age (@dragonage) October 10, 2014

The Dragon Age Inquisition team has embraced the well-documented consensus that PS4’s hardware is currently stronger than the Xbox One, and scaled the different editions accordingly to squeeze the most out of each platform. That second sentence could be read as a snide dig at Ubisoft’s predicament.

Regardless of resolution, Assassin’s Creed Unity arrives on PS4 and Xbox One on November 11.

Will Fulton
Former Staff Writer, Gaming
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
Xbox spins off four studios, including Senua-maker Ninja Theory, as mass layoffs begin
Thankfully, these cuts won't lead to cancellation of any publicly announced first-party games or projects.
Project Helix Xbox Asha Sharma Featured

Microsoft's Xbox division has kick-started a big reset today, a move it has been hinting at for weeks. The company has announced layoffs covering approximately 3,200 roles throughout 2027, of which nearly half of the roles are being terminated starting today. Additionally, the gaming arm is letting go of four studios, including Ninja Theory, which developed the smash hit Senua series of games. Notably, the company assures that none of the first-party games that have already been announced will be affected or cancelled.

What's happening?

Read more
Google executive ports Command & Conquer Generals: Zero Hour to iPhone and Mac using Claude
A classic PC RTS is now running natively on iPhone, and Claude helped make it happen
Computer, Electronics, Animal

AI-powered game development has recently been blamed for flooding app stores with low-effort mobile games, but every now and then, the technology produces a far more interesting result. Google lead product and design executive Ammar Reshi says he used Fable 5 to port Command & Conquer Generals Zero Hour to the iPhone and iPad.

This is not an emulator or a cloud-streamed version. According to Reshi’s GitHub page, the actual 2003 game engine has been compiled natively for ARM64 and runs on iPhone, iPad, and Mac. The project uses EA’s GPL source release and builds on existing community work, while adding the iOS and iPadOS port.

Read more
This compact mechanical keyboard looks like a love letter to the Game Boy Advance
A mechanical keyboard with gaming handheld-style shoulder buttons is not something you see everyday
Prototypist Keyboy Advance, a Gameboy Advanced inspired keyboard

For many people who grew up in the early 2000s, the Game Boy Advance was the handheld they carried everywhere. The Keyboy Advance is trying to bring some of that nostalgia to a modern desk, using the wide, landscape-style silhouette of Nintendo’s 2001 handheld as the basis for a compact mechanical keyboard kit. It is not an official Nintendo product, but the visual references are easy to spot.

How much Game Boy Advance is in the design?

Read more