Skip to main content
  1. Home
  2. Gaming
  3. News

Look back to move forward: RESOGUN devs team up with legendary Defender creator

Add as a preferred source on Google

Eugene Jarvis, legendary creator of arcade classics like Defender and Robotron, has teamed up with Housemarque, the Finnish developer behind Resogun, to create a new game. This is Jarvis’ first collaboration since developing Cruis’n USA with Midway Games in 1994. The collaboration was announced during a recent panel in Helsinki about the state of arcade gaming. The full video of that discussion will go up on Housemarque’s YouTube channel soon, but you can watch the excerpted announcement below. There is no word yet on when the game will be released, for what platforms, or what it might look like.

“When I saw Resogun I couldn’t believe how these Housemarque guys took Defender to a new level,” explained Jarvis about the surprising collaboration. “I wondered… what would happen if we teamed up? Mash up old school arcade with mad voxel tech and crazed nouveau Helsinki gamers… All I know now is that it is going to be explosive.”

Recommended Videos

With a background in computer science, Jarvis pivoted from designing pinball machines into helping kick off the golden age of arcade gaming with Defender in 1980, a side-scrolling shooter in which the player flies across a planet surface. He continued to be a force in arcades by working on classics like Robotron and Smash TV, and eventually founded his own studio, Raw Thrills Inc., which develops popular contemporary arcade games like Big Buck Hunter, among others.

Housemarque is one of Finland’s oldest game developers, founded in 1995 by two developers who cut their teeth on the Amiga. Teaming up with Jarvis is a natural move for a studio that started by developing the Super Stardust space shooters. The studio is best known recently for Resoguna side-scrolling shoot ’em up PlayStation 4 launch title that draws major inspiration from Jarvis’s classic Defender.

Will Fulton
Former Staff Writer, Gaming
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
God of War Laufey finally has a release date, and there’s some good news for Kratos fans too
Santa Monica Studio confirmed the game will launch February 16, 2027, and revealed a new mainline Kratos title is already in development.
God of War: Laufey

Sony gave fans their first look at God of War Laufey during June's PlayStation State of Play, but the company did not share a release date at the time. Speculation about the launch window followed almost immediately, with industry insider NateTheHate pointing to a release in the first half of 2027. Santa Monica Studio has finally ended the guessing game, confirming that the title will launch on February 16, 2027.

Physical copies are locked in

Read more
Lenovo’s $99 280Hz gaming monitor is built for the ramen-budget crowd
Lenovo is selling a 280Hz monitor for less than GTA 6 Ultimate Edition
Lenovo gaming monitor render

Fresh off launching a metallic Hall-effect keyboard and a 59g gaming mouse for flashy esports setups, Lenovo has turned its attention to gamers working with much tighter budgets. The Legion 24-1r looks made for broke college students who spent way too much on their first gaming rig and now have instant noodles doing most of the heavy lifting at dinner. It costs just 669 yuan, equivalent to around $99, yet offers a 23.8-inch IPS panel running at up to 280Hz.

Lenovo is also offering the 27-inch Legion 27-1r with the same core specifications for 789 yuan, or roughly $116. For the ramen-budget crowd chasing competitive frame rates, both look like seriously tempting deals. (via NotebookCheck)

Read more
I played Halo: Campaign Evolved, and its cinematics show what a Halo series could’ve been
Halo’s remake looks ready for Hollywood. So where is the show it deserves?
Adult, Male, Man

There is a moment early in Halo: Campaign Evolved where I stopped thinking about the remake as a game for a second. I was watching one of its newly rebuilt cutscenes. Master Chief, Captain Keyes, Cortana, the Pillar of Autumn, and the enormous scale of everything around them suddenly appeared a lot more cinematic than ever before.

I played the original Halo: Combat Evolved in the early 2000s, and in my head, this was exactly how it looked and felt. The first Halo title introduced intergalactic war to me long before Star Wars, and the cinematic tastefully adds enough minor touches that enhance Bungie's original work from decades ago.

Read more