Skip to main content
  1. Home
  2. Gaming
  3. News

Star Wars Battlefront’s Blast Mode is hot-and-heavy, Rebel-on-Empire action, distilled

Add as a preferred source on Google

Star Wars Battlefront has already revealed the massive scale of Walker Assault battles, and the intense cooperative camaraderie of its wave-based survival mode, but it wouldn’t be much of a shooter without some classic arena-based team battles. Enter Blast Mode, Battlefront’s answer to team deathmatch that developer DICE revealed in a recent post.

Two teams of up to 10 soldiers square off in intense, rebel-versus-empire skirmishes. The first team to reach either 100 kills, or whoever has the most at the end of 10 minutes, wins. As with other modes, players will be able to select a hand of three cards that comprise a starting loadout of weapons and special abilities. Additional weapons and power-ups, such as a droid that scans for enemy locations or a turret that can be placed, can be found scattered around the map. Unlike other gameplay modes, there will be no vehicles or heroes and villains in Blast Mode, making these pick-ups very strategically valuable.

Recommended Videos

In order to keep the tension and the pace of Blast Mode battles high, maps for the mode have been specially designed. Blast Mode maps are smaller and more constrained than the expansive maps of other modes, forcing teams into close quarters to continually confront one another and keep engagements dynamic. Lead level designer Dennis Brännvall describes some of the mode’s locales:

“One battle you’ll be fighting within interior levels on Endor or Sullust. In the next battle, you might find yourselves among Tatooine’s dusty canyons, or inside the undeniably cool Ice Caves on Hoth. My favorite is the verticality of Tatooine, fighting by the Sandcrawler.”

More than just smaller versions of the other maps, the Blast Mode arenas are being crafted to feel distinct from the other modes in other was, as Brännvall elaborates: “Say you’ve just played Walker Assault mode on Hoth and then switched to Blast, still on Hoth. Thanks to variations in lighting and time of day, you’ll definitely see a difference.”

Star Wars Battlefront is set to premiere on PlayStation 4, Xbox One, and PC on November 17, 2015

Will Fulton
Former Staff Writer, Gaming
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more