Skip to main content
  1. Home
  2. Gaming
  3. News

Super Mario Maker update lets you queue up levels on the go

Add as a preferred source on Google

Super Mario Maker is one of the Wii U’s best games, and it helps to remind us why we hold Nintendo in such high esteem as a developer. It also reminds us, however, how piss-poor the company’s online infrastructure is, as finding a specific level usually requires entering a code on your GamePad. But in just a few days, an update is going to make that process a little less painful.

On December 21, Nintendo will launch “Super Mario Maker Bookmark,” a service that allows you to search for levels on your PC or mobile device so that you can queue them up to play when you get back home to your Wii U.

Recommended Videos

The Bookmark site uses the Nintendo Network ID system to link information between your various devices, and Nintendo says that the service will also allow you to search using specific tags, which will be perfect for the weirdos who like to play “DON’T MOVE” levels over and over again.

At the same time that the Bookmark site launches, a new update will also be adding a few features to Super Mario Maker, including P Warp Doors (“only visible while a P Switch is active”), and Bumpers, which appear to function much like music blocks. The update also adds world records for each course, showing you the “fastest clear time” in addition to the clear rate that was previously available.

This isn’t the first major update to come to Super Mario Maker. Just last month, the game added much-needed checkpoints, as well as a “progressive power-up system,” which makes things slightly harder by ensuring you collect a regular Super Mushroom before getting better items like the Fire Flower and the cape. I’m still hope that the developers decide to add in Super Mario Bros. 2 support, but that’s probably just a beautiful dream.

Gabe Gurwin
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
Sony’s next PlayStation could break free of the living room and I think it’s worth the risk
Component prices may be soaring, but Sony has more reasons than ever to take portable gaming seriously.
Sony PlayStation Handheld PS render image

Sony may have just dropped its biggest hint yet that a true PlayStation handheld is on the way. In a recently published Q&A with investors, Sony Interactive Entertainment CEO Hideaki Nishino said the company's next-generation PlayStation strategy will deliver a seamless gaming experience that extends "beyond the living room." While he never explicitly mentioned a handheld, the comments have once again fueled speculation that Sony is preparing to return to the portable gaming space with the PS6 generation.

Sony finally said what everyone was thinking

Read more
Xbox Game Pass deals are reportedly drying up, and that’s bad news for indies
Logo, Green, Recycling Symbol

Ask most players why they subscribe to Xbox Game Pass, and they'll probably mention day-one Xbox exclusives. But developers have long viewed the service differently. For many indie studios, a Game Pass deal wasn't just extra exposure — it was financial security before launch.

Landing a Game Pass deal often meant guaranteed revenue before a game even launched, reducing the financial gamble of releasing an indie title into an increasingly crowded market. Now, that safety net may not be as dependable as it once was.

Read more
I just played Ghost of Tsushima on a phone. I never thought I’d see this day and I’m not regretting this misadventure
Running Ghost of Tsushima on the Red Magic 11S Pro almost feels wrong
Red Magic 11S Pro running Ghost of Tsushima

I have tested plenty of gaming phones, but nothing quite prepared me for watching Ghost of Tsushima Director’s Cut boot up on the Red Magic 11S Pro. This was not cloud gaming or something like Remote Play from a PlayStation sitting somewhere else in the house. I used GameHub, linked it with Steam, and after some trial and error, had the PC version of Ghost of Tsushima running on a phone--and it was far more playable than I expected.

And yes, it looked as ridiculous as it sounds. Seeing Jin Sakai on a phone screen with a GameHub overlay, virtual shoulder buttons, and a live FPS counter sitting on top made the whole setup seem a lot more viable.

Read more