Skip to main content
  1. Home
  2. Gaming
  3. News

Reports say 'No Man's Sky' is getting a last-minute delay

Add as a preferred source on Google

No Man’s Sky was announced in late 2013 by the tiny team at Hello Games, and ever since its initial demonstration, we’ve been looking forward to exploring the possibilities of a virtually endless exploration game. But hopefully, good things come to those who wait, since it looks like the game won’t be hitting its June 21 release date.

In a new piece compiled from multiple sources, Kotaku reports that No Man’s Sky could miss its June date by up to two months, and news of the delay has already begun making its way to GameStop locations, which have been told to cover up the original release date on posters with a sticker that reads, “Coming soon.” This suggests that a new release date might not even be set in stone yet. While the game is highly anticipated, releasing it during a game drought in summer is the best way to give it an audience quickly.

Recommended Videos

The June window was originally revealed by Hello Games at Paris Games Week back in October, when developer Sean Murray said that the “release date has now become clear” and the remaining development time would primarily be used for polish and adding “diversity to [the] universe.”

Hopefully a few extra months in the oven will help Hello Games to deliver on what we suspect could be the most ambitious game ever created, but it’s hard to tell how much more there really is to show. Given the game’s randomly generated world and its enormous scale, there’s a chance you’ve seen most of what No Man’s Sky has to offer from watching the ridiculous number of demonstrations shown at conventions over the past few years. Hopefully, that isn’t the case. With the high-profile critical letdowns we’ve already seen recently, it would be nice for a new IP to really live up to the hype.

Whenever No Man’s Sky does release, it will be available for PlayStation 4 and PC.

Gabe Gurwin
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more