Skip to main content
  1. Home
  2. Gaming
  3. Reviews

Digital Trends may earn a commission when you buy through links on our site. Why trust us?

Hands On: ‘ReCore’

‘ReCore’ may be the game Zelda fans should play this fall

Add as a preferred source on Google
xbox play anywhere launch details recore joule midshot png
Image used with permission by copyright holder

“Why you can trust Digital Trends – We have a 20-year history of testing, reviewing, and rating products, services and apps to help you make a sound buying decision. Find out more about how we test and score products.“

At E3 2015, Microsoft presented a neat cinematic trailer for a game called ReCore, an exclusive from Mega Man creator Keiji Inafune and the team behind Metroid Prime. One year later, with the game’s launch right around the corner, we finally know what ReCore really is, or at least what it will try to be; the new Legend of Zelda for a new generation of players who grew up with shooter and RPG elements baked into all of their games.

Recommended Videos

E3 2016: 7 ways Breath of the Wild is reimagining The Legend of Zelda series

In ReCore, players control Joule, one of the last humans in a desert wasteland called Far Eden. She travels with a cadre of AI companions, represented by colorful glowing “cores” slotted into different animal-esque robotic bodies, such as a dog, spider, and ape. Though the reasons behind Joule’s journey remain unclear, its form will feel very familiar. A section from mid-way through the game, called the “Core Foundry,” plays out like an action-RPG dungeon. Joule and her AI companion move from room to room, fighting waves of enemies, before completing a combination of puzzles and platforming challenges.

Joule always has an AI-controlled bot backing her up, and players can switch them out any time. The various companion cores effectively serve as a Metroidvania-style tool belt, adding various abilities you’ll need to get around. In the Core Foundry, for example, Joule’s spider-bot Mack can run along tracks on the walls and ceilings, allowing her to navigate to new platforms and providing a speed boost before a long jump. Joule can double-jump and dash in mid-air, as well, and the game forces you to land long jumps using all of your skills deliberately.

ReCore-Ready-for-Action
Image used with permission by copyright holder

In combat, ReCore plays out like a hybrid of Zelda and an RPG shooter like those in the Borderlands franchise. Joule carries a large rifle, which can rapidly fire a stream of bullets, as well as a charged energy ball that can stun enemies or, in some cases, prevent them from regenerating health. Joule’s robot companions also get into the mix, and have their own distinctive “lethal” attack, which they use at your command.

The combat takes as many cues from action games and RPGs as it does from shooters, however. Enemies generally take more than a few shots to go down, and holding your fire on an enemy prompts a stream of numbers indicating damage. Joule also earns experience and levels up over time to add that satisfying feedback of giving and taking more damage as the game goes on. That progression feels a bit superficial, though, as there’s no indication as to whether Joule’s progression will unlock new skills or abilities. Even if there are unlocks or some kind of skill tree, it seems unlikely that those skills lead to choices that will have a substantial effect on how you play.

Luckily, There’s more to combat than simply shooting robots until their life bar hits zero. Like her companions, Joule’s enemies will often be robots powered by bright glowing cores. Thankfully, Joule can swap the “affinity” — aka the color — of her bullets, to match her enemies and do more damage. The system will also force you to swap AI companions, often to take advantage of both their affinities and special skills. Players can also lock on to specific enemies, prompting a Zelda- or Fable-esque dodge-and-attack style of fighting. You can break and reset that focus at any time by moving your reticle, which comes in handy when fighting waves of enemies, but can also lead to some accidental focus-swapping, which can be a problem when you’re fighting multiple types of enemies at once.

In general, ReCore feels like a known quantity. Everything about it seems well-made and deliberate, but there isn’t a hook — mechanical or aesthetic — that makes the game feel particularly fresh. At the same time, classical platforming is surprisingly hard to find these days, especially in large action games, which increasingly rely on guided free-running and free-climbing mechanics. ReCore may wind up separating itself from the pack just enough to be refreshing.

ReCore comes to Xbox One and Windows 10 on September 13.

Pre-Order on Amazon

Mike Epstein
Former Associate Editor, Gaming
Michael is a New York-based tech and culture reporter, and a graduate of Northwestwern University’s Medill School of…
The AI game-dev boom has a dark side: fewer jobs for the people starting out
Solo creators are thriving with tools like Claude Code and Copilot, but entry-level game roles are disappearing.
Man playing a video game on a desktop with glowing red and blue lights

AI is making it easier than ever for a single person to build a game. That sounds like a win for creativity, and in many ways, it absolutely is. But there is a catch. As generative AI tools help solo developers and small studios do more with fewer people, the same shift is making life tougher for writers, artists, concept creators, and junior programmers trying to break into the gaming industry.

AI is giving solo developers superpowers

Read more
ONEXPLAYER’s new handheld packs AMD Ryzen AI Max+ 388 and liquid cooling at an eye-watering price
The X2 Mini Pro is now available directly from the company with premium specs to match its premium cost.
ONEXPLAYER X2 Mini Pro Featured

Gaming handhelds have become more powerful every year, but they're also getting increasingly expensive. The new ONEXPLAYER X2 Mini Pro takes that trend to an entirely new level. Following its crowdfunding campaign, ONEXPLAYER has begun selling the X2 Mini Pro directly through its online store. The premium handheld starts at $2,499, while the fully loaded configuration with 64GB RAM, a 2TB SSD, and the optional Frost Bay liquid cooling system climbs to a staggering $3,229. Deliveries are expected to begin in August.

Desktop-class hardware in a handheld

Read more
Call of Duty: NEXT is back, and it’ll kick off the Modern Warfare 4 beta
Activision has revealed when players can watch new gameplay, catch fresh reveals, and jump into the first Modern Warfare 4 beta.
Call of Duty NEXT featured

If there's one thing Call of Duty fans look forward to every year besides launch day, it's Call of Duty: NEXT. This year's showcase is shaping up to be even bigger, as it won't just reveal more about Modern Warfare 4 -- it'll also mark the beginning of the game's multiplayer beta. Activision has officially confirmed that Call of Duty: NEXT will take place on August 21, featuring live gameplay, a detailed multiplayer briefing, developer insights, and new reveals. For the first time, the Modern Warfare 4 Early Access Beta will begin immediately after the livestream ends, letting players jump straight into the action.

When can players join the beta?

Read more